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Mummy racials… some new skills, some old.

Posted: Sun Dec 14, 2014 1:24 am
by Delmuir
I like that mummies possess Shalore racial talents… especially Secret of the Eternals and Timeless. It's thematic and makes sense. However, the first two skills don't make a ton of sense to me as I always picture mummies as a bit more defensive in nature.

To that end, I propose that mummies lose the first two Shalore racials and gain two of their own:

1. Curse of the Mummy...

Passive skill that causes anyone who attacks the mummy to have to save against magic or potentially suffer one of three magical diseases: Decrepitude, Rotting, or Weakness.

2. Eternal Pursuit…

Reduces movement speed by 15% but grants the mummy the ability to "see" anyone that has ever damaged it anywhere on the map. More so, the mummy gains a bonus of 20% to all damage for 5 turns.

I think this would make mummies more interesting… thoughts?

Re: Mummy racials… some new skills, some old.

Posted: Sun Dec 14, 2014 2:11 am
by Red
1) Once per turn. If this happens with every attack, well... I've had combat logs where hitting one button resulted in over 50 seperate combat messages. I don't want to make that many saves.

2) Does this activate every time it's hurt, or only the first time? And if more than once, how long is the CD?