Mummy racials… some new skills, some old.
Posted: Sun Dec 14, 2014 1:24 am
I like that mummies possess Shalore racial talents… especially Secret of the Eternals and Timeless. It's thematic and makes sense. However, the first two skills don't make a ton of sense to me as I always picture mummies as a bit more defensive in nature.
To that end, I propose that mummies lose the first two Shalore racials and gain two of their own:
1. Curse of the Mummy...
Passive skill that causes anyone who attacks the mummy to have to save against magic or potentially suffer one of three magical diseases: Decrepitude, Rotting, or Weakness.
2. Eternal Pursuit…
Reduces movement speed by 15% but grants the mummy the ability to "see" anyone that has ever damaged it anywhere on the map. More so, the mummy gains a bonus of 20% to all damage for 5 turns.
I think this would make mummies more interesting… thoughts?
To that end, I propose that mummies lose the first two Shalore racials and gain two of their own:
1. Curse of the Mummy...
Passive skill that causes anyone who attacks the mummy to have to save against magic or potentially suffer one of three magical diseases: Decrepitude, Rotting, or Weakness.
2. Eternal Pursuit…
Reduces movement speed by 15% but grants the mummy the ability to "see" anyone that has ever damaged it anywhere on the map. More so, the mummy gains a bonus of 20% to all damage for 5 turns.
I think this would make mummies more interesting… thoughts?