How about more meaningful terrain/furniture?
Posted: Sat Dec 13, 2014 3:56 pm
Most of ToME consists of empty rooms, some are regularly shaped, some are irregularly shaped, but all in all they tend to be relatively uninteresting unless they've got a pillar or two in there, or the entrance is a nice choke point.
So how about adding "furniture?" Say that the game makes a room in one of the orc prides, it randomly populates it with chairs and a table, and a few barrels. They work as obstructions for movement(but not projectiles or vision, since they're just furniture), but obstructions with a low HP count which can be destroyed. Maybe another room is an orc mage's laboratory, it has tables and chairs, but also barrels of alchemical reagents(respond to fire or lightning damage by exploding or scattering fire/acid over the nearby area). It would add a bit of storytelling(perhaps the pride leaders have their own personal lairs/treasure rooms, with an elaborate throne that can be used for cover, etc.) and some tactical options, to have obstructions that can be interacted with.
The downside is that it'd probably mess with a good few skills, but I feel like it'd do a lot to make areas like the Orc Prides seem more like actual Orcish bastions and less like empty boxes.
For outside areas, it could open up for stuff like rockslides in the Daikara(hit the loose rocks to trigger some falling stones in the area), flammable brush in the Old Forest(hit it with fire or lightning to create a temporary zone of fire damage), that sort of thing.
But it'd just generally be nice to have the areas be more interactable and to have them consist of something more than walls, doors, enemies and the largely meaningless AoE things(blighted ground, glimmerstones, fountains of life, so on) that we have right now.
So how about adding "furniture?" Say that the game makes a room in one of the orc prides, it randomly populates it with chairs and a table, and a few barrels. They work as obstructions for movement(but not projectiles or vision, since they're just furniture), but obstructions with a low HP count which can be destroyed. Maybe another room is an orc mage's laboratory, it has tables and chairs, but also barrels of alchemical reagents(respond to fire or lightning damage by exploding or scattering fire/acid over the nearby area). It would add a bit of storytelling(perhaps the pride leaders have their own personal lairs/treasure rooms, with an elaborate throne that can be used for cover, etc.) and some tactical options, to have obstructions that can be interacted with.
The downside is that it'd probably mess with a good few skills, but I feel like it'd do a lot to make areas like the Orc Prides seem more like actual Orcish bastions and less like empty boxes.
For outside areas, it could open up for stuff like rockslides in the Daikara(hit the loose rocks to trigger some falling stones in the area), flammable brush in the Old Forest(hit it with fire or lightning to create a temporary zone of fire damage), that sort of thing.
But it'd just generally be nice to have the areas be more interactable and to have them consist of something more than walls, doors, enemies and the largely meaningless AoE things(blighted ground, glimmerstones, fountains of life, so on) that we have right now.