Prestige Categories
Posted: Thu Dec 04, 2014 8:45 pm
"Your dedication to your trade has gained you great expertise in your profession, but this happens at the expense of more mundane skills."
Each class type (Warriors, Mages, Wilders, etc) would gain a prestige category with skills that truly epitomizes the class.
Opening this category would require a category point like any other locked category and a permanent loss of few stat points in stats the class least uses. The tree would appear on Generics list and would require generic points to spec into. That's the sacrifice you have to make in other department when you push yourself to the limits to learn your profession.
My idea of prestige category would be such that it requires a sacrifice, like antimagic (no arcane equipment) and is not something you just leisurely pick to make your character stronger.
Having such skill tree would stray players from going to usual Celestial Light and Stone Alchemy route, offering a new way to build your characters.
The skills in prestige trees would have to fit all subclasses of the same class type. This might prove troublesome, for example Berserker and Archer are a bit different.
I would imagine these skills to be more of an endgame fun than early game picks, so a lv30 requirement might be in order, maybe 36 to go with your last category point. After all a character can't be an expert in their class before he actually learns a decent number of class skills.
Any thoughts? Ideas for prestige trees?
Each class type (Warriors, Mages, Wilders, etc) would gain a prestige category with skills that truly epitomizes the class.
Opening this category would require a category point like any other locked category and a permanent loss of few stat points in stats the class least uses. The tree would appear on Generics list and would require generic points to spec into. That's the sacrifice you have to make in other department when you push yourself to the limits to learn your profession.
My idea of prestige category would be such that it requires a sacrifice, like antimagic (no arcane equipment) and is not something you just leisurely pick to make your character stronger.
Having such skill tree would stray players from going to usual Celestial Light and Stone Alchemy route, offering a new way to build your characters.
The skills in prestige trees would have to fit all subclasses of the same class type. This might prove troublesome, for example Berserker and Archer are a bit different.
I would imagine these skills to be more of an endgame fun than early game picks, so a lv30 requirement might be in order, maybe 36 to go with your last category point. After all a character can't be an expert in their class before he actually learns a decent number of class skills.
Any thoughts? Ideas for prestige trees?