Meta-Class Generalists
Posted: Tue Dec 02, 2014 1:52 am
As a simple class suggestion, how about a sort-of half-adventurer, one such class bound to each meta-class. I'm imagining this as a class that gets all the talent trees of any class in that meta-class, with mastery and unlock status based on how consistent that tree is, and stat bonuses based on how consistent bonuses to that stat are.
I'm imagining the talent trees would be granted at full mastery if every class in the meta-class has that tree (so a celestial generalist would have Celestial/Light and Celestial/Chants at 1.2 or 1.3), 1.00 would be given if only some classes in the meta-class have that tree unlocked, and locked at 1.00 would be given if only some classes have it locked (and no one else has it at all). I don't think there are any where everyone has it in some state, but some have it locked and others have it unlocked. Stats likewise would be given based on consistency, with the max + if every class has a + to that stat, +1 if only some classes have + to that stat, and an average of all life modifiers.
This would allow you to play a sort-of hybrid between Adventurer (can choose any tree, but all start locked at 1.00) and a fixed class (can only choose trees in that class). Want to try a cold mage with the Necromancer's cold spells? A Berserker with Skull-Cracker and Riot-Born? A Mindslayer with more ranged attack talents? But don't want to start at 1.00 mastery for everything and sort through the hundred or so trees available to anyone in the whole game?
And, of course, as an added plus, this will be a pretty simple mod to put together given that it's not adding any new talents. I plan to start working on this soon, but any suggestions for changes? Any interest?
I'm imagining the talent trees would be granted at full mastery if every class in the meta-class has that tree (so a celestial generalist would have Celestial/Light and Celestial/Chants at 1.2 or 1.3), 1.00 would be given if only some classes in the meta-class have that tree unlocked, and locked at 1.00 would be given if only some classes have it locked (and no one else has it at all). I don't think there are any where everyone has it in some state, but some have it locked and others have it unlocked. Stats likewise would be given based on consistency, with the max + if every class has a + to that stat, +1 if only some classes have + to that stat, and an average of all life modifiers.
This would allow you to play a sort-of hybrid between Adventurer (can choose any tree, but all start locked at 1.00) and a fixed class (can only choose trees in that class). Want to try a cold mage with the Necromancer's cold spells? A Berserker with Skull-Cracker and Riot-Born? A Mindslayer with more ranged attack talents? But don't want to start at 1.00 mastery for everything and sort through the hundred or so trees available to anyone in the whole game?
And, of course, as an added plus, this will be a pretty simple mod to put together given that it's not adding any new talents. I plan to start working on this soon, but any suggestions for changes? Any interest?