Class Idea: Warp Mage
Posted: Mon Nov 24, 2014 7:04 pm
Here's a rough outline. Thoughts?
Note that this uses the 1.3 chronomancy talents.
* Warp Mage
** Class Talents
*** Chronomancy / Spacetime Folding
*** Chronomancy / Spatial Tears
*** Spell / Air
*** Spell / Warp Energy
- T1 :: Whenever you teleport, build a charge, up to X, lasting for Y turns. Activate this talent to consume the charges to fire beams of lightning at nearby enemies - up to 1 enemy per charge.
- T2 :: Sustain: Warp damage additionally deals X% as much lightning damage.
- T3 :: Consume a charge to perform an instant, short teleport, dealing lightning daze damage in a line. This teleport will not give a charge.
- T4 :: Every charge spent gives you a temporary, stacking +X% lightning damage bonus. (maybe: This bonus occurs before damage from the talent in question)
*** Chronomancy / Spellbinding (locked)
*** Spell / Arcane (locked)
*** Spell / Storm (locked)
** Generic Talents
*** Chronomancy / Spacetime Weaving
*** Spell / Conveyance
*** Spell / Shards
Physical damage tree.
- T1 :: Turn metal items into shards, which go in your ammo slot, retaining all equipment bonuses. TL determines maximum tier of item. (Note: Need to make appropriate tools count as metallic). Maybe let crafty hands let you use artifacts?
- T2 :: Attack talent based on shard stats. Gives passive bonuses if the shards are from a weapon.
- T3 :: Shield talent based on shard stats. Gives passive bonuses if the shards are from a piece of armour.
- T4 :: Wide area attack/debuff talent based on shard stats. Gives passive bonuses if the shards are from a tool.
*** Chronomancy / Energy (locked)
Note that this uses the 1.3 chronomancy talents.
* Warp Mage
** Class Talents
*** Chronomancy / Spacetime Folding
*** Chronomancy / Spatial Tears
*** Spell / Air
*** Spell / Warp Energy
- T1 :: Whenever you teleport, build a charge, up to X, lasting for Y turns. Activate this talent to consume the charges to fire beams of lightning at nearby enemies - up to 1 enemy per charge.
- T2 :: Sustain: Warp damage additionally deals X% as much lightning damage.
- T3 :: Consume a charge to perform an instant, short teleport, dealing lightning daze damage in a line. This teleport will not give a charge.
- T4 :: Every charge spent gives you a temporary, stacking +X% lightning damage bonus. (maybe: This bonus occurs before damage from the talent in question)
*** Chronomancy / Spellbinding (locked)
*** Spell / Arcane (locked)
*** Spell / Storm (locked)
** Generic Talents
*** Chronomancy / Spacetime Weaving
*** Spell / Conveyance
*** Spell / Shards
Physical damage tree.
- T1 :: Turn metal items into shards, which go in your ammo slot, retaining all equipment bonuses. TL determines maximum tier of item. (Note: Need to make appropriate tools count as metallic). Maybe let crafty hands let you use artifacts?
- T2 :: Attack talent based on shard stats. Gives passive bonuses if the shards are from a weapon.
- T3 :: Shield talent based on shard stats. Gives passive bonuses if the shards are from a piece of armour.
- T4 :: Wide area attack/debuff talent based on shard stats. Gives passive bonuses if the shards are from a tool.
*** Chronomancy / Energy (locked)