Corruption Tweaks: changes to Blood tree
Posted: Thu Nov 13, 2014 8:47 pm
Issues:
- the Blood tree is nearly pure Blight damage, scales incredibly well, and encourages mono-elemental focus on Blight.
- Corruptors have no real reason to think about any element other than Blight.
- Poison Storm is out of place in the Blight tree, which is otherwise composed of utilities.
- Blood Fury is out of place in the Blood tree, which is otherwise composed of attacks.
Proposal:
- Swap the damage types on Blood spells to spread across the "vile" damage type spectrum (Acid, Blight, Darkness and Fire).
- Swap places for Poison Storm and Blood Fury, and make Poison Storm's main damage type one of the "vile" types (Acid, Blight, Darkness or Fire).
Specifics:
- Blood Spray: make its primary damage Acid which infects with diseases (as it does now).
- Blood Grasp: there seems to be an association between Darkness and vampirism, so make the primary damage type Darkness here.
- Boil Blood: make it Fire damage so the spell name makes sense.
- Poison Storm: make the primary damage type Blight, since that will provide good synergy with Epidemic, which the previous changes would otherwise impact heavily. The poison itself will remain a largely irrelevant rider effect.
Now the crowd control chain would become:
- Blood Spray to infect some jerks
- (VD if not enough jerks are infected)
- Epidemic on an infected jerk
- Poison Storm to get Epidemic to spread for several turns
Thoughts?
- the Blood tree is nearly pure Blight damage, scales incredibly well, and encourages mono-elemental focus on Blight.
- Corruptors have no real reason to think about any element other than Blight.
- Poison Storm is out of place in the Blight tree, which is otherwise composed of utilities.
- Blood Fury is out of place in the Blood tree, which is otherwise composed of attacks.
Proposal:
- Swap the damage types on Blood spells to spread across the "vile" damage type spectrum (Acid, Blight, Darkness and Fire).
- Swap places for Poison Storm and Blood Fury, and make Poison Storm's main damage type one of the "vile" types (Acid, Blight, Darkness or Fire).
Specifics:
- Blood Spray: make its primary damage Acid which infects with diseases (as it does now).
- Blood Grasp: there seems to be an association between Darkness and vampirism, so make the primary damage type Darkness here.
- Boil Blood: make it Fire damage so the spell name makes sense.
- Poison Storm: make the primary damage type Blight, since that will provide good synergy with Epidemic, which the previous changes would otherwise impact heavily. The poison itself will remain a largely irrelevant rider effect.
Now the crowd control chain would become:
- Blood Spray to infect some jerks
- (VD if not enough jerks are infected)
- Epidemic on an infected jerk
- Poison Storm to get Epidemic to spread for several turns
Thoughts?