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Survival / Field Control
Posted: Wed Nov 12, 2014 10:33 pm
by grayswandir
So, it's been suggested before, but I thought I'd make a thread about it.
What about moving Field Control's Track into Survival (replacing evasion, and maybe reordering some talents). Field Control kinda needs a rework, anyway, and Track already runs off of cunning instead of dexterity. Making it cost stamina doesn't make too much sense, either.
The problems is evasion doesn't fit too well in field control, at least in my opinion. But like I said, it kinda needs a rework already. (Who ever puts points in heave, for instance?)
Re: Survival / Field Control
Posted: Wed Nov 12, 2014 11:18 pm
by Theyleon
Heave isn't terrible for archers, but yeah, outside of track that whole tree is kinda underwhelming.
Re: Survival / Field Control
Posted: Wed Nov 12, 2014 11:31 pm
by Red
Part of it is they seem like one point wonder skills. I'll admit, I've never played a class that really made use them (all my classes either want to be near enemies or have so much offensive magic enemies were vaporized before they got too close [except for that one enemy who survived and stopped my run. Maybe a few points here wouldn't have been amiss]) but they don't seem like they scale well with talent level. The base distance is more than enough than get by on, so the extra few squares added by higher talent levels are, as far as I know, a waste for most characters.
Re: Survival / Field Control
Posted: Thu Nov 13, 2014 6:22 am
by Doctornull
grayswandir wrote:What about moving Field Control's Track into Survival (replacing evasion, and maybe reordering some talents). Field Control kinda needs a rework, anyway, and Track already runs off of cunning instead of dexterity. Making it cost stamina doesn't make too much sense, either.
The problems is evasion doesn't fit too well in field control, at least in my opinion. But like I said, it kinda needs a rework already. (Who ever puts points in heave, for instance?)
Field Control is awful, except for Track.
Mobility is pretty bad at the high end of the tree.
My solution would be to merge Mobility and Field Control, put Evasion in this new merged tree, and move Track to Survival.
New Mobility:
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Disengage: If you have a melee weapon, make a free melee attack before jumping. If you have a ranged weapon, make a free ranged attack after jumping. This subsumes Hack&Back.
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Skirmisher: Gives +armor and +hardiness in light armor (half what Armor Training gives). Gives 10-50% pin immunity and move speed in light armor.
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Endurance: Passive Stamina regen, passive Fatigue reduction, and grants you Stamina recovery when you use certain inscriptions (Movement, Phase Door, Controlled Phase Door, maybe others).
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Evasion: as the current talent, but with a Stamina cost and a lower cooldown.
Survival is great as-is, so just put
Track at the end (where Evasion is now) and it's golden.
EDIT: Evasion specific.
Re: Survival / Field Control
Posted: Thu Nov 13, 2014 1:17 pm
by Enzan
Doctornull wrote:Disengage: If you have a melee weapon, make a free melee attack before jumping. If you have a ranged weapon, make a free ranged attack after jumping. This subsumes Hack&Back.
Throw in a hook for the new temporal wardens and this could be heaps of fun.
Re: Survival / Field Control
Posted: Thu Nov 13, 2014 8:16 pm
by Doctornull
Enzan wrote:Doctornull wrote:Disengage: If you have a melee weapon, make a free melee attack before jumping. If you have a ranged weapon, make a free ranged attack after jumping. This subsumes Hack&Back.
Throw in a hook for the new temporal wardens and this could be heaps of fun.
New TW hates Stamina, so they can't have any fun with this.
Re: Survival / Field Control
Posted: Sat Nov 29, 2014 5:45 am
by grayswandir
Alright, I put together a simple
swap addon.
I might do a more advanced one with all the suggestions later.
Re: Survival / Field Control
Posted: Sat Nov 29, 2014 5:54 am
by Doctornull
grayswandir wrote:Alright, I put together a simple
swap addon.
I might do a more advanced one with all the suggestions later.
Yay! You are awesome.
I'm not sure that my suggestions on Field Control + Mobility are the perfect solution, but I really feel like one tree of GOOD talents could be made from those two trees. Possibly by throwing away some of their contents, possibly by moving light armor into Combat Training, I dunno.
Re: Survival / Field Control
Posted: Sat Nov 29, 2014 9:28 pm
by malboro_urchin
Doctornull wrote:Enzan wrote:Doctornull wrote:Disengage: If you have a melee weapon, make a free melee attack before jumping. If you have a ranged weapon, make a free ranged attack after jumping. This subsumes Hack&Back.
Throw in a hook for the new temporal wardens and this could be heaps of fun.
New TW hates Stamina, so they can't have any fun with this.
What do you mean? Is it just that new TW's use Paradox for everything?
Re: Survival / Field Control
Posted: Sat Nov 29, 2014 10:38 pm
by Doctornull
malboro_urchin wrote:What do you mean? Is it just that new TW's use Paradox for everything?
Yep, that's what I mean.
Further discussion probably belongs in the chrono redesign thread.