Ingame unlock tips
Posted: Tue Nov 04, 2014 3:49 pm
I think the topic is really underbumped because most active players have already unlocked most things and don't care about them anymore. However every new added unlock feature forces even them to go to wiki/irc/sources to get directions how to unlock it. And what about newcomers? How are they supposed to unlock a solipsist, paradox mage or a necromancer without spoilering stuff using non-ingame info?
My proposal is this: what if we add ingame lore hints on unlocking stuff? For example let every unlock have 1-3 hints depending on unlock difficulty. The more you play, the more hints you unlock(random lore drop) and if you really play a lot you will eventually find transparent enough hints on how to unlock everything. That info can be added to flavor text in --locked-- mouseover info in birther in addition to current really vague hints.
My proposal is this: what if we add ingame lore hints on unlocking stuff? For example let every unlock have 1-3 hints depending on unlock difficulty. The more you play, the more hints you unlock(random lore drop) and if you really play a lot you will eventually find transparent enough hints on how to unlock everything. That info can be added to flavor text in --locked-- mouseover info in birther in addition to current really vague hints.