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Through the Crowds prodigy…
Posted: Mon Oct 27, 2014 7:26 pm
by Delmuir
So I went into developer mode to test this prodigy on a Necromancer and a Summoner in order to see if it worked with Undead Explosion and Rimebark. It did not.
It absolutely damaged my minions. Very irksome as I suppose that all counts as minion-on-minion damage.
To that end, I propose it be changed such that it eliminates minion-on-minion damage. This would add a lot of gameplay benefit without making the classes significantly more powerful… it would include things like making the Rimebark for the Summoner useful as it would no longer freeze your own minions. It would also make spells like Undead Explosion useful, which it currently is not (given a 3 radius range, you'd obliterate your entire army for pretty minor damage).
Re: Through the Crowds prodigy…
Posted: Mon Oct 27, 2014 11:02 pm
by Bormoth
Delmuir wrote:So I went into developer mode to test this prodigy on a Necromancer and a Summoner in order to see if it worked with Undead Explosion and Rimebark. It did not.
It absolutely damaged my minions. Very irksome as I suppose that all counts as minion-on-minion damage.
To that end, I propose it be changed such that it eliminates minion-on-minion damage. This would add a lot of gameplay benefit without making the classes significantly more powerful… it would include things like making the Rimebark for the Summoner useful as it would no longer freeze your own minions. It would also make spells like Undead Explosion useful, which it currently is not (given a 3 radius range, you'd obliterate your entire army for pretty minor damage).
Umm, rhimebark slime is main combo(please no), also use meditate helps in explosion matters(Damage more managable) also explosion uses detonate minion and skills from that schoolserve more of puppetearing approach more. I don't need you, also exploding turtles then resetting talent and exploding someone again(Pretty good way to clean up hydra from taking slot once it exhausted too.)
Re: Through the Crowds prodigy…
Posted: Tue Oct 28, 2014 5:37 pm
by Delmuir
Bormoth wrote:
Umm, rhimebark slime is main combo(please no), also use meditate helps in explosion matters(Damage more managable) also explosion uses detonate minion and skills from that schoolserve more of puppetearing approach more. I don't need you, also exploding turtles then resetting talent and exploding someone again(Pretty good way to clean up hydra from taking slot once it exhausted too.)
1. This prodigy is a SUSTAIN so you'd be free to turn it off if you wanted to use the Rimebark/jelly slime combo.
2. You're talking about Detonate on the Summoner whereas I was talking about Undead Explosion on the Necromancer. The problem described already works on a Summoner, and is heavily abused, as the cool-downs are so short and resource used to summon essentially unlimited.