Yet again, minor suggestions for Necro… Updated!
Posted: Sun Oct 19, 2014 6:13 pm
I have some suggestions to make the Necro a bit less awkward and more synergistic, especially given the weird distribution of skills, each requiring a big investment. To that end, here they are:
1. Undeath Link should heal at a reducing ratio akin to Disruption Shield such that at lvl 5 it heals for 150% of minion life while only draining them for 75% of their max life. This, when combined with heal mod stacking, could actually make the shield effect (from EotD) useful.
2. Essence of the Dead should have an effect for Undead Explosion: Chain reaction effect such that for every enemy (or fellow minion) that is killed, there is a 50% chance that they too will explode (each step of the chain reaction would take a turn so enemies would have time to clear out), rinse and repeat ad infinitum.
3. Essence of the Dead should have an effect for Surge of Undeath: add a 5-turn health regen to your minions, affected by heal mod, etc. I'm not sure if this would just be automatic but I figured I'd mention it…
4. Advanced Minion Mastery should reduce minion-on-minion damage as well as damage to minions from Undead Explosion at 20% per talent level. This might make up for the fact that AMN generally makes your minions worse.
- I should note that I'm unfamiliar with the "Through the Crowd" prodigy so maybe that would solve the problem of damaging friendlies.
5. Lichform should grant telepathy: undead
6. Bonus: Lichform should add 0.1 to Necrotic Minion and Advanced Necrotic Minion category… given how stretched a Necro summoner is, this would make a Lich Summoner viable because right now, if you want a summoner, really only the Ghoul is viable.
Thoughts?
Update: Through the Crowds prodigy does not eliminate the damage done from minion-on-minion damage nor from Undead Explosion thus rendering that skill effectively useless. However, it does make the Grave and Ice skills more viable with a summoning necro.
Undeath Link… I gave a little more thought to the talent point distribution, especially on heals. Undeath Link just doesn't make a lot of sense as skill. A massive reduction in life of minions for a quick heal, especially when you have another heal in the Animus tree?
I've already suggested a tweak to create synergy with Essence of Undead but I actually think the function of the skill should be different and more fitting for the name of the skill and the implied nature of it. To that end, here is my new Undeath Link idea:
Undeath Link:
Active skill that creates a link between the life of the Necromancer and minions.
Drain "x%" life from minions in the form of a direct heal at a reducing ratio akin to Disruption Shield (see above). Then, for the next five turns, all damage endured by you will be distributed evenly amongst your minions. Should none remain, you absorb the full brunt of the damage as per normal.
OR
Any damage endured by your or any of your minions is evenly distributed amongst all of you.
This second version would work better with the damage shield bonus from Essence of the Dead and my proposed bonus of adding the EotD regen bonus to Surge of Undeath
This would make you very tanky against singular attacks, no matter how strong, but it wouldn't help much against AoE abilities. Still, I rather like this idea.
1. Undeath Link should heal at a reducing ratio akin to Disruption Shield such that at lvl 5 it heals for 150% of minion life while only draining them for 75% of their max life. This, when combined with heal mod stacking, could actually make the shield effect (from EotD) useful.
2. Essence of the Dead should have an effect for Undead Explosion: Chain reaction effect such that for every enemy (or fellow minion) that is killed, there is a 50% chance that they too will explode (each step of the chain reaction would take a turn so enemies would have time to clear out), rinse and repeat ad infinitum.
3. Essence of the Dead should have an effect for Surge of Undeath: add a 5-turn health regen to your minions, affected by heal mod, etc. I'm not sure if this would just be automatic but I figured I'd mention it…
4. Advanced Minion Mastery should reduce minion-on-minion damage as well as damage to minions from Undead Explosion at 20% per talent level. This might make up for the fact that AMN generally makes your minions worse.
- I should note that I'm unfamiliar with the "Through the Crowd" prodigy so maybe that would solve the problem of damaging friendlies.
5. Lichform should grant telepathy: undead
6. Bonus: Lichform should add 0.1 to Necrotic Minion and Advanced Necrotic Minion category… given how stretched a Necro summoner is, this would make a Lich Summoner viable because right now, if you want a summoner, really only the Ghoul is viable.
Thoughts?
Update: Through the Crowds prodigy does not eliminate the damage done from minion-on-minion damage nor from Undead Explosion thus rendering that skill effectively useless. However, it does make the Grave and Ice skills more viable with a summoning necro.
Undeath Link… I gave a little more thought to the talent point distribution, especially on heals. Undeath Link just doesn't make a lot of sense as skill. A massive reduction in life of minions for a quick heal, especially when you have another heal in the Animus tree?
I've already suggested a tweak to create synergy with Essence of Undead but I actually think the function of the skill should be different and more fitting for the name of the skill and the implied nature of it. To that end, here is my new Undeath Link idea:
Undeath Link:
Active skill that creates a link between the life of the Necromancer and minions.
Drain "x%" life from minions in the form of a direct heal at a reducing ratio akin to Disruption Shield (see above). Then, for the next five turns, all damage endured by you will be distributed evenly amongst your minions. Should none remain, you absorb the full brunt of the damage as per normal.
OR
Any damage endured by your or any of your minions is evenly distributed amongst all of you.
This second version would work better with the damage shield bonus from Essence of the Dead and my proposed bonus of adding the EotD regen bonus to Surge of Undeath
This would make you very tanky against singular attacks, no matter how strong, but it wouldn't help much against AoE abilities. Still, I rather like this idea.