Cursed Aura: Cursed Sentry… replace with weird heal.
Posted: Mon Sep 29, 2014 7:02 pm
I don't get Cursed Sentry and while I'm sure it has its uses, it just doesn't make sense to me. Ultimately, it's utility is heavily diminished by the shortage of generic skills that Cursed always have. To that end, I suggest changing it to something that will actually compete with other skills.
To that end, here is my (probably crap) suggestion:
I suggest a cursed healing skill. My thought is that for each generic point added, it should add a small bonus predicated on each type of curse that you have active.
Skill creates a small regeneration effect that lasts for 2 turns plus 1 turn per curse type that affects you. Total healing effect increases with each generic point added AND scales to willpower, and in addition you gain these benefits at said level IF you have this curse active:
lvl. 1 If you have curse of nightmares: gains "x" chance to evade enemy attacks while aura is active.
lvl. 2 If you have curse of corpses: gains vampiric effect that drains "x" % of damage you inflict while aura is active.
lvl. 3 If you have curse of madness: "x" % chance to remove one mind effect per turn during the aura.
lvl. 4 If you have curse of misfortune: enemies are damaged for 10% of all damage they inflict upon you during aura.
lvl. 5 If you have curse of shrouds: while aura is active, your armor is increased by "x" % for every enemy that you can see.
I'm not sure how good a suggestion this is but I think it solves a lot of problems, including making an Undead Cursed more viable but also making the Cursed Aura category more appealing.
Thoughts?
To that end, here is my (probably crap) suggestion:
I suggest a cursed healing skill. My thought is that for each generic point added, it should add a small bonus predicated on each type of curse that you have active.
Skill creates a small regeneration effect that lasts for 2 turns plus 1 turn per curse type that affects you. Total healing effect increases with each generic point added AND scales to willpower, and in addition you gain these benefits at said level IF you have this curse active:
lvl. 1 If you have curse of nightmares: gains "x" chance to evade enemy attacks while aura is active.
lvl. 2 If you have curse of corpses: gains vampiric effect that drains "x" % of damage you inflict while aura is active.
lvl. 3 If you have curse of madness: "x" % chance to remove one mind effect per turn during the aura.
lvl. 4 If you have curse of misfortune: enemies are damaged for 10% of all damage they inflict upon you during aura.
lvl. 5 If you have curse of shrouds: while aura is active, your armor is increased by "x" % for every enemy that you can see.
I'm not sure how good a suggestion this is but I think it solves a lot of problems, including making an Undead Cursed more viable but also making the Cursed Aura category more appealing.
Thoughts?