Making secondary racial stats more significant
Posted: Fri Aug 29, 2014 1:52 am
The main distinctintion between races is the racial talent tree, and this works beautifully for all of the main races. Apart from this, hit points make a difference, but every other factor can be completely ignored.
XP
The main point is experience bonus/penalty. I only play adventure mode, but in my experience this has no effect on play balance whatsoever. More powerful classes are need more grinding to get to level 50 by High Peak. This is not a balancing factor, so much as a way to reward grind.
Instead I suggest giving different races more or fewer generic skill points. This would be particularly thematic for Cornacs. I reckon the only races it would not suit are Yeeks and Thalorin. The Yeeks could be allowed to go over level 50. Thalorin might just be overpowered.
STATS
These make a difference up to level 10 maybe. I tend to forget about this even before then. (Exception, I have a mid level Halfling struggling with his encumberance).
You could make the upper limit on stats dependent on the racial limits as well. A factor if 3 to 5 times the race bonus seems sensible. Of course this might make specific race/class cominations too much of a no-brainer.
HP
Hit points have little impact on game-play and a large impact on survival. It would be better if these varied less.
XP
The main point is experience bonus/penalty. I only play adventure mode, but in my experience this has no effect on play balance whatsoever. More powerful classes are need more grinding to get to level 50 by High Peak. This is not a balancing factor, so much as a way to reward grind.
Instead I suggest giving different races more or fewer generic skill points. This would be particularly thematic for Cornacs. I reckon the only races it would not suit are Yeeks and Thalorin. The Yeeks could be allowed to go over level 50. Thalorin might just be overpowered.
STATS
These make a difference up to level 10 maybe. I tend to forget about this even before then. (Exception, I have a mid level Halfling struggling with his encumberance).
You could make the upper limit on stats dependent on the racial limits as well. A factor if 3 to 5 times the race bonus seems sensible. Of course this might make specific race/class cominations too much of a no-brainer.
HP
Hit points have little impact on game-play and a large impact on survival. It would be better if these varied less.