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Show Effective Values on Items

Posted: Thu Aug 28, 2014 11:10 am
by grayswandir
I've got this mostly coded up - not quite sure how to handle items that could go in one of several slots. Thoughts?

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Re: Show Effective Values on Items

Posted: Thu Aug 28, 2014 6:52 pm
by Sradac
very cool but...what race are you playing that has more than one head??? :shock:

...are Hydras in the game now and you possessed one?..

I want your ultra top secret access to the super secret development versions...


at least thats what how im assuming it would work, the one on the left that has 2 different changes would be for rings or weapons that can go into more than one slot. I like it.

Re: Show Effective Values on Items

Posted: Fri Aug 29, 2014 12:31 am
by notacorporal
Yes this is good and very welcome. The format might be cleaned up a little (because clarity=good & clutter=bad) but yes!

Re multiple slot items, is this to do with the [CTRL] compare feature? I think this is a seperate issue. i.e. it needs a fix specific to that feature, i.e. it is not your problem.

Re: Show Effective Values on Items

Posted: Fri Aug 29, 2014 7:05 am
by Dracos
This seems an awesome thing to do. I often do equip/unequip juggling to get this information.

Re: Show Effective Values on Items

Posted: Fri Aug 29, 2014 10:43 am
by grayswandir
notacorporal wrote:Re multiple slot items, is this to do with the [CTRL] compare feature? I think this is a seperate issue. i.e. it needs a fix specific to that feature, i.e. it is not your problem.
It kinda is, though. The problem is that since this is for effective values, it needs to act like you have nothing equipped in whatever slot when it calculates what the effective increase is.

Like, for example, say you have 10 phys save and you have a helm that gives +10 phys save, it'll show as giving +10 effective. But when you equip it, your save is now 20, and it'll only show an effective increase of +5, even though in reality it's bringing you from 10 to 20.

I've fixed that specific issue, I just wanted to point out that it's linked with the comparison system more than is immediately apparent.

As of right now I've got it working so that you should get the 'true' effective value when you activate the compare mode. So activating the comparison will actually change the original effective value in the tooltip, as it starts accounting for removing the original item. (If you don't have anything in that slot or you're actually wearing the item it should always be 'correct'.)

I think I've got it working right, it's just ... rather complicated.




Are there any other stats this would be useful for than powers/saves/accuracy/defense?

Re: Show Effective Values on Items

Posted: Wed Sep 03, 2014 10:03 pm
by Cadex
This seems like a good addition for experienced players, but I think that it might confuse beginners who don't know what it means. AFAIK, the game doesn't explain or even mention to the player that "effective" power/saves even exist.

Not to mention the tooltips already suffer a bit from information overload. Maybe this should be enabled by an option (off by default)? Just a thought.

(Unless this is for an addon and not something for the base game, then never mind all that.)

Re: Show Effective Values on Items

Posted: Thu Sep 04, 2014 2:20 am
by HousePet
I'm sure the tutorial covered the diminishing returns. :?

Re: Show Effective Values on Items

Posted: Thu Sep 04, 2014 12:45 pm
by Cadex
HousePet wrote:I'm sure the tutorial covered the diminishing returns. :?
Heh, I played the tutorial and don't remember that specifically, but I'll take your word for it. :)

I think I was more focused on learning the very basic stuff (like the controls) at that point. I didn't know about effective values until I read the "Character sheet" page on the wiki, which was after I had been playing for weeks.

Re: Show Effective Values on Items

Posted: Fri Sep 05, 2014 1:18 am
by HousePet
I think it was a rather wordy sign.

Re: Show Effective Values on Items

Posted: Mon Sep 08, 2014 4:17 am
by jenx
change effective to actual?

or to eff.?