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Teleports and Vaults

Posted: Tue Aug 26, 2014 7:55 pm
by ChasmGasm
What if you were allowed to teleport to areas of a vault that you could see? It sucks being a temporal whatever and not being able to zip around all willy nilly. For now I just kite out as much stuff as possible, but on some vaults that's really un fun.

Re: Teleports and Vaults

Posted: Tue Aug 26, 2014 8:16 pm
by 0player
Not to mention trying to battle farportal guardian in the fortress (which is all no-teleport) and having no gap-closers when it bombards you with frost nukes. I don't know what I'd do there without Wanderer's Rest, as it was a bloated horror and had no real way to be kited.

Re: Teleports and Vaults

Posted: Tue Aug 26, 2014 8:49 pm
by Zonk
I think it might make sense if you can teleport when in a vault - but only to other vault squares.
Of course, that might make vaults MUCH harder since you're no longer guaranteed being able to escape....

Re: Teleports and Vaults

Posted: Thu Aug 28, 2014 7:00 am
by Dracos
I had a High Peak vault glitch last playthrough and close a 'secret' door behind me.

I would've been very sadface if teleport didn't work. While that's a bug being worked around, vaults are often complicated areas that block digging, unlike normal spaces. Providing a 'get the heck out' is really nice to have.