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Make Luminescence a cross tier effect

Posted: Mon Aug 25, 2014 8:08 pm
by edge2054
If we mark the sub-type as cross-tier then wild infusions will ignore it and sun infusions will be less annoying.

Re: Make Luminescence a cross tier effect

Posted: Mon Aug 25, 2014 8:23 pm
by McAllister
Agreed!

Re: Make Luminescence a cross tier effect

Posted: Thu Aug 28, 2014 7:07 am
by Dracos
That sounds awesome.

For a lot of early game characters, Wild Infusions are the main answer to Sun Infusions (not like you've had the chance to get gear or talent answers yet). That they have 50 percent fail rate due to Luminescence is a pity.

Re: Make Luminescence a cross tier effect

Posted: Thu Aug 28, 2014 9:50 am
by Suslik
bump bump bump

Re: Make Luminescence a cross tier effect

Posted: Thu Aug 28, 2014 10:33 am
by donkatsu
A wholehearted +1 to this suggestion.

Re: Make Luminescence a cross tier effect

Posted: Thu Aug 28, 2014 10:56 am
by Suslik
Alternatively we can make wild infusions remove 2+ effects of a particular type.

Re: Make Luminescence a cross tier effect

Posted: Sun Aug 31, 2014 3:01 am
by Doctornull
Another easy fix is to make Luminescent a Magical effect instead of Physical.

Re: Make Luminescence a cross tier effect

Posted: Sun Aug 31, 2014 2:31 pm
by edge2054
It's supposed to be luminescent mold dust or something along those lines. Making it other and dropping the duration down to a turn or two would also work.

Re: Make Luminescence a cross tier effect

Posted: Sun Aug 31, 2014 8:17 pm
by Davion Fuxa
Doctornull wrote:Another easy fix is to make Luminescent a Magical effect instead of Physical.
Should Infusions be doing Magical Effects? That doesn't seem to make thematic sense to me.

Re: Make Luminescence a cross tier effect

Posted: Sun Aug 31, 2014 8:23 pm
by grayswandir
Considering there's no 'nature' effect category, I'm fine with that.

Re: Make Luminescence a cross tier effect

Posted: Sun Aug 31, 2014 11:36 pm
by Doctornull
Davion Fuxa wrote:
Doctornull wrote:Another easy fix is to make Luminescent a Magical effect instead of Physical.
Should Infusions be doing Magical Effects? That doesn't seem to make thematic sense to me.
The "Arcane" keyword is different from the "Magical" effect category.

Note that there are spells which check Mindpower, and become enlightened.

Er, or Luminescent. Your choice.

Re: Make Luminescence a cross tier effect

Posted: Fri Sep 05, 2014 8:30 am
by jotwebe
I must say, a brilliant suggestion.

Re: Make Luminescence a cross tier effect

Posted: Fri Sep 05, 2014 1:53 pm
by edge2054
Doctornull wrote:
Davion Fuxa wrote:
Doctornull wrote:Another easy fix is to make Luminescent a Magical effect instead of Physical.
Should Infusions be doing Magical Effects? That doesn't seem to make thematic sense to me.
The "Arcane" keyword is different from the "Magical" effect category.

Note that there are spells which check Mindpower, and become enlightened.

Er, or Luminescent. Your choice.
Magic can create mental and physical effects. The only stuff making magical effects should be magic.

Re: Make Luminescence a cross tier effect

Posted: Sat Sep 06, 2014 4:48 am
by Zeyphor
I'd like to lend my support to this idea and bring attention to it
just make luminescence a physical effect imo, and tbh wet and shocked might as well also be physical if they aren't already

Re: Make Luminescence a cross tier effect

Posted: Sat Sep 06, 2014 10:35 am
by jotwebe
It already is a physical effect - that is the problem: sun infusions inflict it in parallel with blindness, which is also physical, so if you then pop a wild it has a 50% chance to remove luminescence (which most people don't care about) instead of blindness (which is the one they want to get rid off, almost always).

Making luminescence a cross-tier effect would mean:
  • it doesn't get picked by wild infusions unless it's the only effect (of it's type?)
  • if another effect (of it's type?) is cleared via wild or similar, it gets removed along with it for free