Balancing some egos
Posted: Tue Aug 19, 2014 2:13 pm
Not all that long ago, egos got some much-needed love. --hero, --alacrity, and --wind are all top-tier egos to balance out light armors against their heavier cousins. There's nothing wrong with that, but some parts of the new egos are also mediocre in the early game and pointless later on. I'm looking at you, on-hit damage (among others).
For example, the greater ego 'tempestuous--' gives light armor lightning and cold resistance, and a token amount of on-hit lightning damage. How token? 6, on a T2 armor. That could easily be tripled for starter gear levels, and brought up to around 40ish for T5 gear.
Disclaimer: I realize that the on-hit isn't meant to be huge, as it's already like a cold resistance ego and a lightning resistance ego rolled up together.
For belts, 'insulating--' is another example of a relatively useless ego, which for some reason, belts have lots of. Averaging around 5% fire and cold resistance (each) is only barely better than nothing. Again, those values could be doubled-quadrupled depending on item tier.
Just my two cents; feel free to tear this apart.
For example, the greater ego 'tempestuous--' gives light armor lightning and cold resistance, and a token amount of on-hit lightning damage. How token? 6, on a T2 armor. That could easily be tripled for starter gear levels, and brought up to around 40ish for T5 gear.
Disclaimer: I realize that the on-hit isn't meant to be huge, as it's already like a cold resistance ego and a lightning resistance ego rolled up together.
For belts, 'insulating--' is another example of a relatively useless ego, which for some reason, belts have lots of. Averaging around 5% fire and cold resistance (each) is only barely better than nothing. Again, those values could be doubled-quadrupled depending on item tier.
Just my two cents; feel free to tear this apart.