Wound/disease synergy for reavers
Posted: Fri Jul 25, 2014 11:29 pm
Add bleed damage to bone spear, bone grab, and bone nova. Bone grab can choose landing area at level 5(this has the side effect of making it useful for corrupters).
Ruin: Diseases you inflict on wounded targets deal X% more damage and wounds you inflict on diseased targets increase the duration of all diseases by X. Additionally, each melee strike has an X% chance to inflict a wound on the very lifeforce of the target, causing them to bleed for X damage each turn for 5 turns and healing you by that much. If the target dies, you receive all remaining healing instantly.
Acid Strike: The acid splash increases the duration of all wounds on those hit by it.
Dark Surprise: The first hit blinds and the second hit cripples.
Acid Blood: When you take more than X% of your maximum life in damage, those in a radius X around you are splashed with acid. They take X damage each turn for five turns, and all new bleeding wounds against them will have their damage increased by X%.
Overkill: Add the remaining damage from any "damage over time" effects to the splash(this has the side effect of making poison storm and corrosive worm better on corrupters).
Ruin: Diseases you inflict on wounded targets deal X% more damage and wounds you inflict on diseased targets increase the duration of all diseases by X. Additionally, each melee strike has an X% chance to inflict a wound on the very lifeforce of the target, causing them to bleed for X damage each turn for 5 turns and healing you by that much. If the target dies, you receive all remaining healing instantly.
Acid Strike: The acid splash increases the duration of all wounds on those hit by it.
Dark Surprise: The first hit blinds and the second hit cripples.
Acid Blood: When you take more than X% of your maximum life in damage, those in a radius X around you are splashed with acid. They take X damage each turn for five turns, and all new bleeding wounds against them will have their damage increased by X%.
Overkill: Add the remaining damage from any "damage over time" effects to the splash(this has the side effect of making poison storm and corrosive worm better on corrupters).