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A few ideas for cursed

Posted: Mon Jul 21, 2014 10:14 pm
by RedBucket
Slash: To help with cursed accuracy, I was thinking this could have an improved hit chance based on willpower, and the cursed wound would cause a luck penalty based on willpower. This lets you stick stalk faster, and lets cursed stack "defense" better(by hurting enemy accuracy).

Frenzy: To make it less bad against multiple enemies and to increases incentive to invest points, I was thinking it could be 3 attacks at base, with +1 attack per adjacent enemy and a cap on total attacks based on talent level. Cleave would also get pretty funny.

Beckon: Make it automatically stalk what you target.

Harass: This one might already be good enough, but I'd prefer if it disrupted more things instead of increasing the duration of the disruption with talent level, and the harass debuff lasted longer instead of being stronger with talent level.

Slam: No rampage requirement, make it do weapon damage, increase stun duration. Instead of the current rampage functionality, each opponent slammed gives you a X% chance to start a rampage, or a X% chance to extend rampage by 1. You don't have the benefit of using rampage to engage if you start it this way, so it should be fine, right?

Mark Prey: I don't think the description should use the word "experience".

Mimic: I don't suppose we could make it so killing something will never decrease your stats, could we?