Brainstorming an "Ogre Magi" race
Posted: Tue Jul 15, 2014 4:31 am
Since I didn't see any other good suggestions in my previous thread, and wanting to keep the focus here as tight as possible, here's a new thread.
My idea for an "Ogre Magi-ish" race:
The general idea is that the trade-off is that we have a race that trades away subtlety for brute power.
Possible Names: Doublings, Ogremen, Larger (to go with Higher), Pseudotrolls, Half-Trolls (although they bear no relation to Trolls), Ogres, Oni.
My initial proposed statline is fairly straightforward:
+2 STR, -1 DEX, +2 CON
+2 MAG, 0 WIL, 0 CUN
+1 Size Category (?)
(Alternately, +1 WIL, -1 CUN? Or maybe +3 STR, -2 DEX, +3 (MAG or CON?)?)
XP Penalty: ??? (Depends on what comes out of this discussion, but I suspect +20% or +25%)
My concept for the racial skills are simple, if incomplete:
Level 1: An active that grants a MAG/CON (whichever is greater) scaling shield (for Zigur and anti-magic purposes, does not count as magic). Takes a turn. (Alternately, an instant heal to the Higher's regeneration)
Level 8: A passive direct boost to Physical, Mind, and Spell Power (but not damage), on par with the Weapon Masteries.
Level 16 & 24: Something that also favors brute, direct force.
Possible Lore:
1. An offshoot of the same process that created the Higher, the Conclave sought to make a race of men who could go toe to toe with Trolls and Giants. The resulting race was not nearly as strong as originally desired, but made up for it with a strong talent for magic. During the Spellhunt, they were frequent targets, but since many avoided magic, were among the founders of Zigur, and were much stronger and more durable then any race but dwarves, the result was a marginalized, but still fairly common, race.
2. A race, originally from the East, that had a longstanding Alliance with the Shalor, sufficient that when the Spellblaze occurred, the somewhat large population of Ogres living nearby were allowed to take shelter in Elvala.
Anybody have any comments on what I have so far? Which of the several alternatives I have so far works the best?
Thanks
Luc "In The Alternate" French
My idea for an "Ogre Magi-ish" race:
The general idea is that the trade-off is that we have a race that trades away subtlety for brute power.
Possible Names: Doublings, Ogremen, Larger (to go with Higher), Pseudotrolls, Half-Trolls (although they bear no relation to Trolls), Ogres, Oni.
My initial proposed statline is fairly straightforward:
+2 STR, -1 DEX, +2 CON
+2 MAG, 0 WIL, 0 CUN
+1 Size Category (?)
(Alternately, +1 WIL, -1 CUN? Or maybe +3 STR, -2 DEX, +3 (MAG or CON?)?)
XP Penalty: ??? (Depends on what comes out of this discussion, but I suspect +20% or +25%)
My concept for the racial skills are simple, if incomplete:
Level 1: An active that grants a MAG/CON (whichever is greater) scaling shield (for Zigur and anti-magic purposes, does not count as magic). Takes a turn. (Alternately, an instant heal to the Higher's regeneration)
Level 8: A passive direct boost to Physical, Mind, and Spell Power (but not damage), on par with the Weapon Masteries.
Level 16 & 24: Something that also favors brute, direct force.
Possible Lore:
1. An offshoot of the same process that created the Higher, the Conclave sought to make a race of men who could go toe to toe with Trolls and Giants. The resulting race was not nearly as strong as originally desired, but made up for it with a strong talent for magic. During the Spellhunt, they were frequent targets, but since many avoided magic, were among the founders of Zigur, and were much stronger and more durable then any race but dwarves, the result was a marginalized, but still fairly common, race.
2. A race, originally from the East, that had a longstanding Alliance with the Shalor, sufficient that when the Spellblaze occurred, the somewhat large population of Ogres living nearby were allowed to take shelter in Elvala.
Anybody have any comments on what I have so far? Which of the several alternatives I have so far works the best?
Thanks
Luc "In The Alternate" French