Wyrmic Redesign Direction
Posted: Mon Jul 14, 2014 6:20 pm
In regards the recently closed polls, here is some key points to note as well for digestion:
*Most Players seem to favor Wyrmics expanding their weapon repertoire a bit - such as including Mindstar type talents. These talents however shouldn't displace conventional weapon usage already on the Wyrmic however, but run alongside of them as a valid option to consider for use or to ignore in favor of the convention weapons (unless the player plans to ignore weapon talents outright).
*Very few Players are currently happy with how Breath Attacks work in game, and most would like to see them changed in some shape or form. Sadly however, it is hard to say 'what' players want Breath Attacks to really be. Between Unifying All Breath Attacks into one Talent or keeping them individually separate, on will find there is support for either concept. Most Players want Breath Attacks to be spammable in some shape or form, but whether to have a sort of hard limit on the number of Breath Attacks that can be made or just leaving it up to Equilibrium failure there is no real established direction. The only real established point on Breath Attacks is that players want them to be more powerful then they are now with much better debuff ability attached to them.
*In regards to the Fungus category appearing on Wyrmics, there is no real pressure for or against its removal. This however this could be in part due to the fact that there hasn't been a whole lot of concept building on the category and talents that would replace the category for the Wyrmic Class. Potentially however, this is perhaps also do to the fact that most players don't really care of Wyrmics have access to the Fungus category, coupled with the fact that no other class has access to it that isn't already geared towards being Anti-Magic by nature.
*New categories of some sort are desired for the Wyrmic Class, that is also shared by Dragon type enemies - be it the sort of 'Wyrm Aspect' category I was pushing, a new Mindstar Talent Category, or what not. Much with what was suggested in regards to weapons, these would likely be talents that would run alongside the existing Wyrmic Class Talent Structure and not displace or outshine them.
*A lot of interest seems to be thrown towards the idea I broached on using Air Capacity in regards to Breath Talents - such as for Charging up Breath Attacks to make them more powerful, in regards to enabling spamming Breath Attacks but with a hard limit on the total number that can be made, or perhaps just in general usage with them. A Poll hasn't been made on this specifically and likely perhaps should be.
*More discussion is likely needed in regards to support talents for Breath Attacks on Wyrmics and how they might come into play. This likely also might need to be included in a future poll regarding Breath attacks.
***
I might drop another poll in regards to Wyrmic Breath Attacks later on but I think for the last bit, we've had enough polls and some more discussion should occur first.
From the polls though, I don't think there is a whole lot of support for the sort of concepts of an 'Alchemist' styled Wyrmic class taking hold. The mismatched nature seems to work well enough for most, it is just that they don't like the Talents themselves that they are mixing and matching for one reason or another. My opinion is that most players would probably just like to see the existing Wyrmic class refurbish - maybe with a little talent juggling here and there or a little compression of the Breath Attack talents, but all elements of the current Wyrmic still kept intact.
Anyhow, in regards to work that's being done, SageAcrin might be closest in the current direction that Wyrmics perhaps should go with his addon. Improving the Wyrmic talents and then adding to the class as needed is likely what needs to be done in improving Wyrmics from what they are.
Any other thoughts then on Wyrmics, or perhaps disagreements with what I've presented here?
*Most Players seem to favor Wyrmics expanding their weapon repertoire a bit - such as including Mindstar type talents. These talents however shouldn't displace conventional weapon usage already on the Wyrmic however, but run alongside of them as a valid option to consider for use or to ignore in favor of the convention weapons (unless the player plans to ignore weapon talents outright).
*Very few Players are currently happy with how Breath Attacks work in game, and most would like to see them changed in some shape or form. Sadly however, it is hard to say 'what' players want Breath Attacks to really be. Between Unifying All Breath Attacks into one Talent or keeping them individually separate, on will find there is support for either concept. Most Players want Breath Attacks to be spammable in some shape or form, but whether to have a sort of hard limit on the number of Breath Attacks that can be made or just leaving it up to Equilibrium failure there is no real established direction. The only real established point on Breath Attacks is that players want them to be more powerful then they are now with much better debuff ability attached to them.
*In regards to the Fungus category appearing on Wyrmics, there is no real pressure for or against its removal. This however this could be in part due to the fact that there hasn't been a whole lot of concept building on the category and talents that would replace the category for the Wyrmic Class. Potentially however, this is perhaps also do to the fact that most players don't really care of Wyrmics have access to the Fungus category, coupled with the fact that no other class has access to it that isn't already geared towards being Anti-Magic by nature.
*New categories of some sort are desired for the Wyrmic Class, that is also shared by Dragon type enemies - be it the sort of 'Wyrm Aspect' category I was pushing, a new Mindstar Talent Category, or what not. Much with what was suggested in regards to weapons, these would likely be talents that would run alongside the existing Wyrmic Class Talent Structure and not displace or outshine them.
*A lot of interest seems to be thrown towards the idea I broached on using Air Capacity in regards to Breath Talents - such as for Charging up Breath Attacks to make them more powerful, in regards to enabling spamming Breath Attacks but with a hard limit on the total number that can be made, or perhaps just in general usage with them. A Poll hasn't been made on this specifically and likely perhaps should be.
*More discussion is likely needed in regards to support talents for Breath Attacks on Wyrmics and how they might come into play. This likely also might need to be included in a future poll regarding Breath attacks.
***
I might drop another poll in regards to Wyrmic Breath Attacks later on but I think for the last bit, we've had enough polls and some more discussion should occur first.
From the polls though, I don't think there is a whole lot of support for the sort of concepts of an 'Alchemist' styled Wyrmic class taking hold. The mismatched nature seems to work well enough for most, it is just that they don't like the Talents themselves that they are mixing and matching for one reason or another. My opinion is that most players would probably just like to see the existing Wyrmic class refurbish - maybe with a little talent juggling here and there or a little compression of the Breath Attack talents, but all elements of the current Wyrmic still kept intact.
Anyhow, in regards to work that's being done, SageAcrin might be closest in the current direction that Wyrmics perhaps should go with his addon. Improving the Wyrmic talents and then adding to the class as needed is likely what needs to be done in improving Wyrmics from what they are.
Any other thoughts then on Wyrmics, or perhaps disagreements with what I've presented here?