FR: Do not allow unusable randarts to be generated at W.E.
Posted: Mon Jun 23, 2014 1:20 pm
Hey guys,
recently I suffered an extremely frustrating moment when my Sun Paladin paid 4000 gold to have a voratun battleaxe randart created at the Wondrous Emporium in Last Hope. All the stats were beautiful, huge base damage, +50% critrate and much more - but the weapon was powered by arcane disrupting forces, making it useless for me.
So my suggestion is: when such a randart is created, then first, if the character is a Ziguranth follower, then arcane-powered egos are not eligible for the randart (this may already be implemented, but I mention it just in case). If the character is not Ziguranth, then if the character class is spell-reliant (Sun Paladin, Archmage etc.), arcane-disrupting egos are not eligible for the randart.
I believe such checks are not too difficult to code and it will save players from some very frustrating moments, made even more frustrating by the fact that you can generally afford only two or three such randarts in a regular game.
recently I suffered an extremely frustrating moment when my Sun Paladin paid 4000 gold to have a voratun battleaxe randart created at the Wondrous Emporium in Last Hope. All the stats were beautiful, huge base damage, +50% critrate and much more - but the weapon was powered by arcane disrupting forces, making it useless for me.
So my suggestion is: when such a randart is created, then first, if the character is a Ziguranth follower, then arcane-powered egos are not eligible for the randart (this may already be implemented, but I mention it just in case). If the character is not Ziguranth, then if the character class is spell-reliant (Sun Paladin, Archmage etc.), arcane-disrupting egos are not eligible for the randart.
I believe such checks are not too difficult to code and it will save players from some very frustrating moments, made even more frustrating by the fact that you can generally afford only two or three such randarts in a regular game.