Berserkergeddon - More Changes I Want to See
Posted: Mon Jun 16, 2014 10:54 am
https://docs.google.com/document/d/14B1 ... X-pc/edit#
Feel free to leave comments here or at the part of the document you are interested in, in Google Docs.
This is a first public draft of the next set of Berserker changes I would like to see happen. I have a feeling I will have a much harder time getting these past DarkGod though than the last set, so I plan to release this as an Addon initially and for public testing purposes to see if we can get it in good enough shape for a real release, possibly as an entirely new class called something else if necessary.
What Changes?
Everything. No, really. Nothing is left untouched, but for a variety of different reasons. A lot of this is just gut feeling I'm going on for now, and needs tested to be sure the changes are GOOD changes. That comes after code, which I'm going to write myself this time around. There will be a new topic when the Addon version is available for public testing. I just finished this document 5 minutes ago, so that will be a while!
The biggest thing is that all of the old talent categories are being ripped out entirely, and some things from them are being cherry picked to survive in new categories. This new Berserker is a much more unique class and experience who does not share their awesome categories with others! Except for 2H Assault, which is too awesome to keep to itself. Yes that is a contradiction. DEAL WITH IT
BUT WHY?
To make a more cohesive new player experience. For example, this is supposed to be a newbie friendly class, but there are weird things in some older talents such as requiring Strength to unlock, but scaling with Dexterity only.
To make it more obvious how new players should allocate stat points. Now there is a Constitution tree available from level 1, featuring 4 defensive oriented talents. Want to get tougher? Here is your neon lit sign guiding you to surviving longer in fights.
To get to the core of being a Berserker faster. Bloodbath is really the most defining Berserker skill. Unstoppable is great, but of course more situational and trickier to use right. I have wanted to get newer Berserkers into the Bloodthirst tree from the very beginning, way back when I actually did release a Berserker modifying Addon on Steam months ago. Now I have split Bloodthirst from Unstoppable so that new players can take Bloodbath, and still have to spend a category point to get Unstoppable, along with some revised and new other talents.
To play with some lore! Unstoppable and Shattering Shout are Garkul specialties in the lore, so now I'm retconning Berserker to include reference to Garkul as an inspirational supreme warrior. Also buffing Unstoppable to last until you kill 10,000 Halflings (just kidding, maybe?!).
To make Stamina management more active. Bloodbath is losing the Stamina regen factor because it just makes Stamina management a no-brainer aspect of play. I thought Relentless Fury might do that, but I was mistaken because by the time I was level 40 I could not get my Stamina low enough to even activate Relentless Fury even after using Unstoppable and Warshout. Instead there is now a special attack that restores Stamina in addition to Relentless Fury, making Stamina management still pretty easy, but slightly more of a consideration than not a consideration at all.
I'm Probably Forgetting Something
This time around I have more experience under my belt, having defeated the Orc Prides! The last half of the game was such a slog though that I'm not going to do it again on a Berserker until I finish making these changes. Oh right, my point was that I did that this weekend, and in an insane flurry of creative activity managed to create this new Berserkergeddon outline as well. It is new, it is rough, it is going to need lots of testing and your comments are welcome at all stages. Many changes have already been made thanks to NemesisZeru, edge, SageAcrin, and other people in IRC who think of things I don't!
Feel free to leave comments here or at the part of the document you are interested in, in Google Docs.
This is a first public draft of the next set of Berserker changes I would like to see happen. I have a feeling I will have a much harder time getting these past DarkGod though than the last set, so I plan to release this as an Addon initially and for public testing purposes to see if we can get it in good enough shape for a real release, possibly as an entirely new class called something else if necessary.
What Changes?
Everything. No, really. Nothing is left untouched, but for a variety of different reasons. A lot of this is just gut feeling I'm going on for now, and needs tested to be sure the changes are GOOD changes. That comes after code, which I'm going to write myself this time around. There will be a new topic when the Addon version is available for public testing. I just finished this document 5 minutes ago, so that will be a while!
The biggest thing is that all of the old talent categories are being ripped out entirely, and some things from them are being cherry picked to survive in new categories. This new Berserker is a much more unique class and experience who does not share their awesome categories with others! Except for 2H Assault, which is too awesome to keep to itself. Yes that is a contradiction. DEAL WITH IT
BUT WHY?
To make a more cohesive new player experience. For example, this is supposed to be a newbie friendly class, but there are weird things in some older talents such as requiring Strength to unlock, but scaling with Dexterity only.
To make it more obvious how new players should allocate stat points. Now there is a Constitution tree available from level 1, featuring 4 defensive oriented talents. Want to get tougher? Here is your neon lit sign guiding you to surviving longer in fights.
To get to the core of being a Berserker faster. Bloodbath is really the most defining Berserker skill. Unstoppable is great, but of course more situational and trickier to use right. I have wanted to get newer Berserkers into the Bloodthirst tree from the very beginning, way back when I actually did release a Berserker modifying Addon on Steam months ago. Now I have split Bloodthirst from Unstoppable so that new players can take Bloodbath, and still have to spend a category point to get Unstoppable, along with some revised and new other talents.
To play with some lore! Unstoppable and Shattering Shout are Garkul specialties in the lore, so now I'm retconning Berserker to include reference to Garkul as an inspirational supreme warrior. Also buffing Unstoppable to last until you kill 10,000 Halflings (just kidding, maybe?!).
To make Stamina management more active. Bloodbath is losing the Stamina regen factor because it just makes Stamina management a no-brainer aspect of play. I thought Relentless Fury might do that, but I was mistaken because by the time I was level 40 I could not get my Stamina low enough to even activate Relentless Fury even after using Unstoppable and Warshout. Instead there is now a special attack that restores Stamina in addition to Relentless Fury, making Stamina management still pretty easy, but slightly more of a consideration than not a consideration at all.
I'm Probably Forgetting Something
This time around I have more experience under my belt, having defeated the Orc Prides! The last half of the game was such a slog though that I'm not going to do it again on a Berserker until I finish making these changes. Oh right, my point was that I did that this weekend, and in an insane flurry of creative activity managed to create this new Berserkergeddon outline as well. It is new, it is rough, it is going to need lots of testing and your comments are welcome at all stages. Many changes have already been made thanks to NemesisZeru, edge, SageAcrin, and other people in IRC who think of things I don't!