Sun Paladin skill tree idea: Solar Form
Posted: Fri May 30, 2014 7:51 pm
What better way to harness the power of the sun than to become (a cheap imitation of) the sun? This way you can become an actual sun before becoming utterly Irresistible. The main idea is that Sun Paladins should be capable of opting to become more of a heavily armored mage that might wield a staff instead of a sword and board. This would be a locked level 10 skill tree that requires magic to unlock skills.
Celestial/Solar form:
Solar Form -Sustain, low Positive energy cost, drains high amounts of positive energy per turn, long-medium cooldown. You take upon yourself to become a manifestation of the sun, becoming immobile and rapidly burning through your positive energy supply. While channeling the form of the sun you deal +X% light damage and gain +Y% light resistance. Enemies in a 2 radius that attack you have an X% chance to have to have to roll against your Spellpower or be blinded for X turns. Moving breaks this sustain and puts in on cooldown.
Orbital Jump: Spell, takes a turn and positive energy to cast, does not break Solar Form, medium cooldown. Target an enemy within a radius of X, you then teleport to a square of your choice as many squares away from your target as your were from them (e.g. you use this on a snake three squares from you, you then choose an empty square exactly three squares from that snake and teleport there). Deals some light damage and may stun for a turn in radius 1 upon landing. Passive effect - Solar form blind aura radius increased by 1.
Nuclear Fusion - Passive - Enemies defeated within Solar Form's blind aura's radius grant X positive energy and Y life. Cannibalism is okay when they're atomized first, right?
Syzygy - Spell, takes a turn and positive energy to cast, medium cooldown. Fires a beam of light between you and a target square in a radius X dealing medium damage. Enemies take additional damage% for every other enemy hit by the beam. Passive effect - While in Solar form you gain +X% light penetration.
This is just an idea I had for how to make Sun Paladins more interesting and varied, since playing one felt kind of repetitive and bland. And I like the mental image of a tiny sun ricocheting around turning the charred remains of enemies into fuel and shooting laser beams.
Celestial/Solar form:
Solar Form -Sustain, low Positive energy cost, drains high amounts of positive energy per turn, long-medium cooldown. You take upon yourself to become a manifestation of the sun, becoming immobile and rapidly burning through your positive energy supply. While channeling the form of the sun you deal +X% light damage and gain +Y% light resistance. Enemies in a 2 radius that attack you have an X% chance to have to have to roll against your Spellpower or be blinded for X turns. Moving breaks this sustain and puts in on cooldown.
Orbital Jump: Spell, takes a turn and positive energy to cast, does not break Solar Form, medium cooldown. Target an enemy within a radius of X, you then teleport to a square of your choice as many squares away from your target as your were from them (e.g. you use this on a snake three squares from you, you then choose an empty square exactly three squares from that snake and teleport there). Deals some light damage and may stun for a turn in radius 1 upon landing. Passive effect - Solar form blind aura radius increased by 1.
Nuclear Fusion - Passive - Enemies defeated within Solar Form's blind aura's radius grant X positive energy and Y life. Cannibalism is okay when they're atomized first, right?
Syzygy - Spell, takes a turn and positive energy to cast, medium cooldown. Fires a beam of light between you and a target square in a radius X dealing medium damage. Enemies take additional damage% for every other enemy hit by the beam. Passive effect - While in Solar form you gain +X% light penetration.
This is just an idea I had for how to make Sun Paladins more interesting and varied, since playing one felt kind of repetitive and bland. And I like the mental image of a tiny sun ricocheting around turning the charred remains of enemies into fuel and shooting laser beams.