Possessor class ideas
Posted: Wed May 28, 2014 5:53 pm
Since the idea that Possessors might arrive soon has been mooted in General Discussion, and since I loved the class in Tome 2, here are some ideas:
Resource: Control. Does not regenerate, and can only be regained when you possess a new body. Being hit impacts your hitpoints, but also costs you some Control. Using your special abilities costs Control. Using the possessed body's abilities also costs Control as well as whatever resource would normally be used. Running out of Control kills you.
Stat points: You gain half as many stat points per level, since you don't have to (and can't) invest in physical stats.
Class trees:
Possessor/Possessor
Seize Body: Pins melee-range target in place. After X turns, if you are still within melee range of the target, it is below X hitpoints, and they fail a will save, you take control of the target. Your physical stats (HP, con, str, dex) are set to a percentage of those of the target. You move onto the target's square, and your character sprite changes to that of the target.
Remembered Strengths: Your physical stats are set to a value of x if they would otherwise be below that point when you take over a body.
Control Abilities: You obtain the use of X of the target's talents (randomly selected), at an efficiency of Y, when you take over a body. The level of the talent is capped at Z. Some talents (e.g. Command Staff) do not carry over, because they are too weak or powerful.
Possessor/Blend
Blend In: For a few turns after seizing a body, you gain the Blend ability, causing enemies to ignore you. Attacking breaks the ability. At level 5, applies when you enter a new level as well.
Betray: Can only be used when Blended. Strike for extra crit multiplier.
Mislead: Can only be used when Blended. Cause enemies to target another enemy. Does not break Blend. AoE, with X% chance of success for each target. Effect ends when you cease to be Blended.
Treacherous Possession: Can only be used when Blended. All the advantages of Brutal Possession, none of the disadvantages. Resulting entity is not Blended.
Possessor/Brutal Possession
Brutal Possession: Seize a melee-range opponent's body by force. Damages opponent. Still checks mental save and enemy HP level, but takes only one turn. All Control costs for the resulting entity are greatly increased.
Suicide Bomber: Expend massive quantities of control, damaging yourself and opponents for a large amount. Survivors are dazed and have mental save lowered considerably.
Override Pain: Increase physical stats, but attacks drain your HP.
Quick Switch: Using Brutal Possession to transfer to a new body reduces the cooldown on all Brutal Possession talents.
Possessor/Advanced Brutal Possession (locked)
Disarmed: Rip off your own arm and beat the target with it for massive damage, disarming yourself until you gain a new body.
Receed: Receed into the depths of your hapless victim's mind for a turn. They will be controlled by the AI and will attempt to close to melee range with (but will not attack) your foes. Your opponents have X chance of being persuaded that you are genuinely gone, giving you the Blended status (whereupon you regain control of your character).
This talent has no cooldown and no control cost. Your chance of persuading your opponents starts low, but doubles every time you use the talent in succession.
Brutal Subjugation: Sustain. When you run out of Control, instead of dying, you fight on for a short time and the ability goes on cooldown.
Possessor/Gentle Possession
Gentle Possession: Instead of brutally overriding your target's wishes, lure them with hopes of ultimate power. Like Seize Body, but the resulting entity does not cost Control to use abilities, and the takeover does not check will save. However, it has a chance of being taken over by the AI in battle. Also, this ability cannot be used against uniques. If it is used against normal-rank, the resulting entity does not use Control at all (but can still die in the normal way).
Dull Pain: Cure physical ailments and heal "your" body.
Closer to Ultimate Power: Regenerate some Control when you kill an opponent.
Enhanced Blend: If you also have Level 5 Blend, your Blend upon entering a level lasts much longer. At Level 3, the AI will never take control of your body when you are Blended. At Level 6, you obtain an indefinite-duration Blend any time that no enemy has LoS of, or is targeting, you.
Possessor/Advanced Gentle Possession (locked)
Persuade: Your "companion" will not attempt to take control of its body (i.e. the AI is guaranteed not to take control) for X turns.
Remembered Abilities: A small number of your previous target's abilities carry over when you Gently Possess a new body. The number is doubled if your new body is normal-rank.
Enhance Talent: Select one of your Gently Possessed body's abilities and cooperate with your body to improve it by X. Can only affect one talent at a time.
Part Ways: Peacefully leave your Gently Possessed body when you use a different Possession ability. Your former body fights alongside you, and if your new body dies or you lose control of it, you return to the former body instead of dying. However, maintaining the psychic link cuts your max Control in half until your old body dies or you return to it.
Resource: Control. Does not regenerate, and can only be regained when you possess a new body. Being hit impacts your hitpoints, but also costs you some Control. Using your special abilities costs Control. Using the possessed body's abilities also costs Control as well as whatever resource would normally be used. Running out of Control kills you.
Stat points: You gain half as many stat points per level, since you don't have to (and can't) invest in physical stats.
Class trees:
Possessor/Possessor
Seize Body: Pins melee-range target in place. After X turns, if you are still within melee range of the target, it is below X hitpoints, and they fail a will save, you take control of the target. Your physical stats (HP, con, str, dex) are set to a percentage of those of the target. You move onto the target's square, and your character sprite changes to that of the target.
Remembered Strengths: Your physical stats are set to a value of x if they would otherwise be below that point when you take over a body.
Control Abilities: You obtain the use of X of the target's talents (randomly selected), at an efficiency of Y, when you take over a body. The level of the talent is capped at Z. Some talents (e.g. Command Staff) do not carry over, because they are too weak or powerful.
Possessor/Blend
Blend In: For a few turns after seizing a body, you gain the Blend ability, causing enemies to ignore you. Attacking breaks the ability. At level 5, applies when you enter a new level as well.
Betray: Can only be used when Blended. Strike for extra crit multiplier.
Mislead: Can only be used when Blended. Cause enemies to target another enemy. Does not break Blend. AoE, with X% chance of success for each target. Effect ends when you cease to be Blended.
Treacherous Possession: Can only be used when Blended. All the advantages of Brutal Possession, none of the disadvantages. Resulting entity is not Blended.
Possessor/Brutal Possession
Brutal Possession: Seize a melee-range opponent's body by force. Damages opponent. Still checks mental save and enemy HP level, but takes only one turn. All Control costs for the resulting entity are greatly increased.
Suicide Bomber: Expend massive quantities of control, damaging yourself and opponents for a large amount. Survivors are dazed and have mental save lowered considerably.
Override Pain: Increase physical stats, but attacks drain your HP.
Quick Switch: Using Brutal Possession to transfer to a new body reduces the cooldown on all Brutal Possession talents.
Possessor/Advanced Brutal Possession (locked)
Disarmed: Rip off your own arm and beat the target with it for massive damage, disarming yourself until you gain a new body.
Receed: Receed into the depths of your hapless victim's mind for a turn. They will be controlled by the AI and will attempt to close to melee range with (but will not attack) your foes. Your opponents have X chance of being persuaded that you are genuinely gone, giving you the Blended status (whereupon you regain control of your character).
This talent has no cooldown and no control cost. Your chance of persuading your opponents starts low, but doubles every time you use the talent in succession.
Brutal Subjugation: Sustain. When you run out of Control, instead of dying, you fight on for a short time and the ability goes on cooldown.
Possessor/Gentle Possession
Gentle Possession: Instead of brutally overriding your target's wishes, lure them with hopes of ultimate power. Like Seize Body, but the resulting entity does not cost Control to use abilities, and the takeover does not check will save. However, it has a chance of being taken over by the AI in battle. Also, this ability cannot be used against uniques. If it is used against normal-rank, the resulting entity does not use Control at all (but can still die in the normal way).
Dull Pain: Cure physical ailments and heal "your" body.
Closer to Ultimate Power: Regenerate some Control when you kill an opponent.
Enhanced Blend: If you also have Level 5 Blend, your Blend upon entering a level lasts much longer. At Level 3, the AI will never take control of your body when you are Blended. At Level 6, you obtain an indefinite-duration Blend any time that no enemy has LoS of, or is targeting, you.
Possessor/Advanced Gentle Possession (locked)
Persuade: Your "companion" will not attempt to take control of its body (i.e. the AI is guaranteed not to take control) for X turns.
Remembered Abilities: A small number of your previous target's abilities carry over when you Gently Possess a new body. The number is doubled if your new body is normal-rank.
Enhance Talent: Select one of your Gently Possessed body's abilities and cooperate with your body to improve it by X. Can only affect one talent at a time.
Part Ways: Peacefully leave your Gently Possessed body when you use a different Possession ability. Your former body fights alongside you, and if your new body dies or you lose control of it, you return to the former body instead of dying. However, maintaining the psychic link cuts your max Control in half until your old body dies or you return to it.