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Particle Overload

Posted: Tue May 27, 2014 10:57 pm
by AlexMdle
During my recent run I noticed one thing when getting to the end of the game: Grand Pyromancers are annoying as hell - whenever they use big, area covering wildfire talents the game temporarely turns into a session of 'Where's Waldo', and worse yet if there are even more particles floating around, which may very well be the case. They all overlap and have the potential to become pure visual nightmare.

Idea: Tile highlight(Toggleable in menu) - Mousing over a tile shows it bare, hiding all particles and highlighting the unit standing on it (Maybe slightly bumping it upward and increasing lumeniscnece). That would very much simplify spotting enemies. Also, if possible, a dedicated 'truesight' hotkey that removes all particle effects from sight while held down.