Reworking Chronomancy ver 2
Posted: Tue May 20, 2014 2:22 pm
Old thread is here http://forums.te4.org/viewtopic.php?f=39&t=41191
Design Goals
More Anomalies
Because they're fun. Also make anomalies more interesting and more manageable. Include some talents that let you avoid anomaly effects and possibly aim them.
More Focus on Control and Less on Damage
Especially for Paradox Mages. Not just debuffs but environmental manipulation via controlled and targeted teleports as well as terrain creation/destruction and fun AoEs (like maybe a Black Hole?).
Some Summons
Ties into more control and less damage. Having friends helps! I'd like to include another summon spell and make the two existing ones more accessible and funner (Temporal Clone and Paradox Clone).
Clean Up Temporal Wardens
Move everything to spellpower/magic from willpower. Willpower will now just be used for Paradox management. Reduce values on items that grant paradox control so straight willpower can compete.
Give Temporal Wardens a Unique Playstyle
Since we never got a mage bow I'd like Temporal Wardens to focus a bit more on that niche. Of course they'll be a mage-bow/mage-blade hybrid but hey, it should be fun
Better Paradox Scaling
Encourage players to use higher levels of Paradox. Anomaly rework will tie into this.
So with all of that in mind here's some brainstorming on talents and trees along with another document with some general ideas.
https://docs.google.com/document/d/1Bdm ... rin3c/edit
https://docs.google.com/document/d/1Wz_ ... ncGhI/edit
I'll be updating these documents and this post as time goes on. Please feel free to contribute any ideas. Even just cool talent names that have no effect attached. Sometimes the best talents come from a simple name.
Also, feel free to give your thoughts, positive or negative, on any proposed changes. Comments are welcome here or in the google docs.
*edit* Here's some spreadsheets. These are open. Feel free to add any ideas to them. If a tree already has four talents feel free to add more lines and more talents. I'll trim things down until we have four talents per tree when the time comes.
Class Trees: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Generic Trees: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Warden Trees: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Design Goals
More Anomalies
Because they're fun. Also make anomalies more interesting and more manageable. Include some talents that let you avoid anomaly effects and possibly aim them.
More Focus on Control and Less on Damage
Especially for Paradox Mages. Not just debuffs but environmental manipulation via controlled and targeted teleports as well as terrain creation/destruction and fun AoEs (like maybe a Black Hole?).
Some Summons
Ties into more control and less damage. Having friends helps! I'd like to include another summon spell and make the two existing ones more accessible and funner (Temporal Clone and Paradox Clone).
Clean Up Temporal Wardens
Move everything to spellpower/magic from willpower. Willpower will now just be used for Paradox management. Reduce values on items that grant paradox control so straight willpower can compete.
Give Temporal Wardens a Unique Playstyle
Since we never got a mage bow I'd like Temporal Wardens to focus a bit more on that niche. Of course they'll be a mage-bow/mage-blade hybrid but hey, it should be fun

Better Paradox Scaling
Encourage players to use higher levels of Paradox. Anomaly rework will tie into this.
So with all of that in mind here's some brainstorming on talents and trees along with another document with some general ideas.
https://docs.google.com/document/d/1Bdm ... rin3c/edit
https://docs.google.com/document/d/1Wz_ ... ncGhI/edit
I'll be updating these documents and this post as time goes on. Please feel free to contribute any ideas. Even just cool talent names that have no effect attached. Sometimes the best talents come from a simple name.
Also, feel free to give your thoughts, positive or negative, on any proposed changes. Comments are welcome here or in the google docs.
*edit* Here's some spreadsheets. These are open. Feel free to add any ideas to them. If a tree already has four talents feel free to add more lines and more talents. I'll trim things down until we have four talents per tree when the time comes.
Class Trees: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Generic Trees: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Warden Trees: https://docs.google.com/spreadsheets/d/ ... edit#gid=0