Give daze a 'power'
Posted: Sun May 18, 2014 10:47 pm
Presently any damage finishes a daze.While this is the basic of the effect, it is problematic when the attacks project small DoT (bleeding,for instance). Many items have such an effect and it definitely ruins great talents like mortal terror, giant leap, etc.
The idea is to give daze a 'power'. Only damage above the power would finish the daze. The power could be in the range 5-25 for items, depending on their tier and ditto for dazes applied by talents. This will filter out small damages from bleeding, poisonous blades, etc, , while larger damages from blows, spells, larger DoTs, would still terminate a daze. So, one could safely use a daze on a foe for escape, healing, attacking another foe, etc, but any real attack would have the normal daze termination effect.
The idea is to give daze a 'power'. Only damage above the power would finish the daze. The power could be in the range 5-25 for items, depending on their tier and ditto for dazes applied by talents. This will filter out small damages from bleeding, poisonous blades, etc, , while larger damages from blows, spells, larger DoTs, would still terminate a daze. So, one could safely use a daze on a foe for escape, healing, attacking another foe, etc, but any real attack would have the normal daze termination effect.