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Telekinetically Wielded Items Display Idea

Posted: Fri May 02, 2014 11:12 am
by rexorcorum
(no gfx work required, only coding ;))

Don't know if this can be made to work, but here it goes:

The display will use the currently equipped item picture (as seen in inventory) floating above the player sprite in the following proportions (it needs testing):
  • mindstars, gems and daggers: 30%
  • one-handers: 50%
  • two-handers: 100%
- It can have some small semitransparent aura around the hand-grip, but not necessary.
- It can swing or bump when attacking.

Upside:
-------
  • No extra drawing and files, unique display for all TK wielded items;
Downside:
---------
  • It will look really bad on the playerdoll display / inventory screen, mainly because the upscaling and lack of space.
    - Possible workaround - no playerdoll display for telekinetically wielded stuff, only on game screen. I have no idea how hard is that to achieve, of course :P
Anyone interested? :)

Re: Telekinetically Wielded Items Display Idea

Posted: Sat May 03, 2014 12:51 am
by The Revanchist
I'm interested, but I have a suspicion I couldn't code or draw... to save my life.

I suppose I'm just an emotional backer? :(

This would make it more obvious (and cool) when you have a telekinetic weapon equipped, which is a good idea.

Re: Telekinetically Wielded Items Display Idea

Posted: Sat May 03, 2014 9:06 am
by Zireael
I guess you could make it work by giving items a line in their definitions that says telekinetic = yes and then code the paperdoll display like that:

Code: Select all

if not telekinetic <insert current code>
else end
And I'm all for the idea.

Re: Telekinetically Wielded Items Display Idea

Posted: Sat May 03, 2014 9:41 am
by rexorcorum
Neat! And I'm glad that I'm not alone in this (as I feared :P). I'll pester DarkGod with it then.

Re: Telekinetically Wielded Items Display Idea

Posted: Sat May 03, 2014 3:54 pm
by The Revanchist
rexorcorum wrote:Neat! And I'm glad that I'm not alone in this (as I feared :P). I'll pester DarkGod with it then.
Pester away! You have our support!

All two of us! :)

Re: Telekinetically Wielded Items Display Idea

Posted: Sat May 03, 2014 4:27 pm
by rexorcorum
Well, to quote our Lord and Master Sub-creator - "Three is a company" ;).

Re: Telekinetically Wielded Items Display Idea

Posted: Mon May 19, 2014 3:45 pm
by Matanui3
You have my support as well.
Why let NPC mindslayers have all the floating weapon fun?

If gems are also to be shown, you might want a bit of an extra graphic around the gem, since they are pretty small.

Re: Telekinetically Wielded Items Display Idea

Posted: Wed Jun 18, 2014 5:43 pm
by Doctornull
I really like this idea.

Did it ever happen?

Re: Telekinetically Wielded Items Display Idea

Posted: Wed Jun 18, 2014 8:46 pm
by rexorcorum
Well, in our current timeline it hasn't :). Perhaps my *powers of pester* are not that awesome after all...
Then again, when I have a bit more time, I'll probably start moving it by myself - with a little help (read here: all the help I can squeeze) from my dear addon coder friends :mrgreen: .