Telekinetically Wielded Items Display Idea
Posted: Fri May 02, 2014 11:12 am
(no gfx work required, only coding
)
Don't know if this can be made to work, but here it goes:
The display will use the currently equipped item picture (as seen in inventory) floating above the player sprite in the following proportions (it needs testing):
- It can swing or bump when attacking.
Upside:
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Don't know if this can be made to work, but here it goes:
The display will use the currently equipped item picture (as seen in inventory) floating above the player sprite in the following proportions (it needs testing):
- mindstars, gems and daggers: 30%
- one-handers: 50%
- two-handers: 100%
- It can swing or bump when attacking.
Upside:
-------
- No extra drawing and files, unique display for all TK wielded items;
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- It will look really bad on the playerdoll display / inventory screen, mainly because the upscaling and lack of space.
- Possible workaround - no playerdoll display for telekinetically wielded stuff, only on game screen. I have no idea how hard is that to achieve, of course
