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Shrink the unremarkable cave

Posted: Sat Apr 26, 2014 1:56 am
by Castler
A suggestion: Make the unremarkable cave smaller. By the time I reach it, I've just finished one incredibly long and brutal dungeon (the Dreadfells) and one moderately large and somewhat time-consuming dungeon (Reknor). There's all kinds of plot happening, and a new continent to explore, and a new city to reach. The last thing I want to do is spend even more time in a dungeon, one with mostly weak foes and no unique features, one so uninteresting that it even has "unremarkable" in the name.

It could probably be made about half of its current size and still fill its role just fine.

Re: Shrink the unremarkable cave

Posted: Sat Apr 26, 2014 1:57 am
by HousePet
Could you just recall out to skip it?

Re: Shrink the unremarkable cave

Posted: Sat Apr 26, 2014 2:12 am
by Castler
I'm somewhat embarrassed to admit that I never thought to try that.

Yes, that works. However, I still think that section of the game would flow better if the cave were shorter.

Thanks for the suggestion.