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				New Alchemist talent suggestion: Enter Golem
				Posted: Sat Apr 19, 2014 4:41 am
				by Parcae2
				Alchemists are getting a lot of love in 1.2, but they are still short on defensive abilities. Here's one to fill the gap:
Enter Golem (can only be activated when standing next to golem)
Your body disappears from the battlefield (because it's inside the golem) and cannot take damage. If the golem dies, you are ejected from the wreckage with the skill on cooldown. You have access to the golem's abilities, and can also throw bombs, but with a very substantial negative multiplier on damage.
Hitting F1 takes control of your character as normal, and puts the skill on cooldown.
			 
			
					
				Re: New Alchemist talent suggestion: Enter Golem
				Posted: Sat Apr 19, 2014 4:56 am
				by grayswandir
				This feels more like a progidy.
			 
			
					
				Re: New Alchemist talent suggestion: Enter Golem
				Posted: Sat Apr 19, 2014 6:55 am
				by parcel
				Entering the golem and riding the golem are a little cliche for me, and either ability would be a little too niche to be a good prodigy.
How about a locked generic tree instead -- call it "Bionical" or something like that -- based around the alchemist
a) wearing full heavy armor: plate, boots, the works, and
b) making it, shall we say, a bit more lively than usual while you are wearing it...
			 
			
					
				Re: New Alchemist talent suggestion: Enter Golem
				Posted: Sat Apr 19, 2014 6:54 pm
				by Parcae2
				So Alchemists would now be Iron Man? I like. My only concern would be that it might possibly overlap with whatever DG has planned for the steampunk expansion.
Any specific ideas?
			 
			
					
				Re: New Alchemist talent suggestion: Enter Golem
				Posted: Sat Apr 19, 2014 7:26 pm
				by Davion Fuxa
				Parcae2 wrote:So Alchemists would now be Iron Man? I like. My only concern would be that it might possibly overlap with whatever DG has planned for the steampunk expansion.
Any specific ideas?
When we get to the Steampunk Expansion, pimp out a more updated idea based off this one.
 
			 
			
					
				Re: New Alchemist talent suggestion: Enter Golem
				Posted: Mon Apr 21, 2014 3:20 pm
				by Sirrocco
				Didn't we used to have this?  I could swear I remember this being a thing before that was pulled for some reason.
			 
			
					
				Re: New Alchemist talent suggestion: Enter Golem
				Posted: Tue Apr 22, 2014 7:38 pm
				by Massimiliano Marangio
				Sirrocco wrote:Didn't we used to have this?
Yes, we had Mount Golem some four years ago. It was an activable talent that let you ride and control the golem for several turns. As a side effect, the damage was split between the golem and the alchemist.