Small TW tweaks
Posted: Mon Mar 24, 2014 6:27 pm
A lot of classes are getting some love in 1.2, so I've been thinking about one of my favorites, the Temporal Warden.
TWs have two problems, balance-wise: they're ridiculously strong in the endgame and ridiculously weak in the early game. For the first problem, the main culprit is Damage Smearing, which converts all damage to temporal and can be kept up almost indefinitely (but is pretty mediocre early on). For the second, the main problem is the lack of much in the way of early-game damage and survivability talents.
I therefore suggest two fixes:
1. Make Damage Smearing a sustain that increases Paradox slightly when hit, disactivating if it fails the paradox check (similar to AM Shield). Make the smeared damage half physical and half temporal. This will still be quite strong in the endgame, but significantly weaker than before, since making the damage come from multiple types removes the possibility of cheesing wands and staves of warding and also makes stacking temporal resistance less effective. (Physical resistance is relatively difficult to find). It will also make the talent less boring to use and a bit stronger early on. Making Damage Smearing a sustain would also make it less dumb to pick a race other than Shalore, although Shaloren would still probably make the best TWs.
2. Rearrange TW talents so that they have some damage-dealing and protection talents at Level 1. Temporal Wake should be moved to L1, possibly as a result of shuffling around Invigorate and/or Strength of Purpose. Move Displace Damage to L1 or L4.
These are relatively small changes (no new talents, only one significantly altered talent), but I think they would make the class significantly better balanced.
TWs have two problems, balance-wise: they're ridiculously strong in the endgame and ridiculously weak in the early game. For the first problem, the main culprit is Damage Smearing, which converts all damage to temporal and can be kept up almost indefinitely (but is pretty mediocre early on). For the second, the main problem is the lack of much in the way of early-game damage and survivability talents.
I therefore suggest two fixes:
1. Make Damage Smearing a sustain that increases Paradox slightly when hit, disactivating if it fails the paradox check (similar to AM Shield). Make the smeared damage half physical and half temporal. This will still be quite strong in the endgame, but significantly weaker than before, since making the damage come from multiple types removes the possibility of cheesing wands and staves of warding and also makes stacking temporal resistance less effective. (Physical resistance is relatively difficult to find). It will also make the talent less boring to use and a bit stronger early on. Making Damage Smearing a sustain would also make it less dumb to pick a race other than Shalore, although Shaloren would still probably make the best TWs.
2. Rearrange TW talents so that they have some damage-dealing and protection talents at Level 1. Temporal Wake should be moved to L1, possibly as a result of shuffling around Invigorate and/or Strength of Purpose. Move Displace Damage to L1 or L4.
These are relatively small changes (no new talents, only one significantly altered talent), but I think they would make the class significantly better balanced.