Tireless Combatant(Will based alternative to Combat Veteran)
Posted: Wed Mar 12, 2014 4:56 pm
Tireless Combatant
Your will carries you through the most difficult struggles, allowing you to fight on when others would have collapsed from exhaustion.
Thoughts: Class category that benefits anyone using Stamina, but ideal for classes that normally invest in Will as top 3 stat. Skirmisher prioritizes Dex and Cunning, so adding this as a way of encouraging them to invest in Will afterwards would work well. Will scaling is not really necessary, since Will increases your max Stamina and that makes all of these abilities better by itself. Will is the required stat, though, to rank these up.
Breathing Room
Passive. Any time you do not have an opponent in a square adjacent to you, you restore x (1.5 * e.rank) Stamina at start of your turn. At rank 3 you also restore an equal amount of health any time Breathing Room activates.
Thoughts - Quick math: at effective rank 7 you would gain 10.5 Stamina and HP per turn. This talent benefits ranged / hit and run style characters more than straight melee fighters.
Dauntless Challenger
Passive. When the going gets tough, you get tougher. Gain (0.5 x e.rank * enemies in LoS) Stamina regen and beginning at rank 3 (3 x e.rank * enemies in LoS) bonus healing. The bonuses cap at 4 enemies in LoS.
Thoughts - Quick math: at effective rank 7 you would gain 3.5 Stamina regen and 7 HP regen per enemy. This talent benefits melee characters quite a bit more than Breathing Room will.
Steady Pace
Sustain. Instant. Control your movements to conserve your energy. While Pace Yourself is activated you are globally slowed by 10%, but receive a (10 + (5 * e.rank))% discount on all Stamina based abilities. At rank 3 the slow is reduced to 5%, and at rank 5 the slow is removed. No cooldown.
Thoughts - Quick math: at effective rank 7 you would gain a 45% Stamina discount. Good with any type of Stamina dependent class.
The Eternal Warrior
Passive. For each round in which you spend Stamina, gain a stack of the Eternal War buff. These expire after 3 turns, but new stacks refresh the duration. Max stacks 5.
For each stack of Eternal Warrior you gain (.5 * e.rank) Resist All and Resist All cap. At Rank 5, Breathing Room and Dauntless Challenger are 20% more effective.
Your will carries you through the most difficult struggles, allowing you to fight on when others would have collapsed from exhaustion.
Thoughts: Class category that benefits anyone using Stamina, but ideal for classes that normally invest in Will as top 3 stat. Skirmisher prioritizes Dex and Cunning, so adding this as a way of encouraging them to invest in Will afterwards would work well. Will scaling is not really necessary, since Will increases your max Stamina and that makes all of these abilities better by itself. Will is the required stat, though, to rank these up.
Breathing Room
Passive. Any time you do not have an opponent in a square adjacent to you, you restore x (1.5 * e.rank) Stamina at start of your turn. At rank 3 you also restore an equal amount of health any time Breathing Room activates.
Thoughts - Quick math: at effective rank 7 you would gain 10.5 Stamina and HP per turn. This talent benefits ranged / hit and run style characters more than straight melee fighters.
Dauntless Challenger
Passive. When the going gets tough, you get tougher. Gain (0.5 x e.rank * enemies in LoS) Stamina regen and beginning at rank 3 (3 x e.rank * enemies in LoS) bonus healing. The bonuses cap at 4 enemies in LoS.
Thoughts - Quick math: at effective rank 7 you would gain 3.5 Stamina regen and 7 HP regen per enemy. This talent benefits melee characters quite a bit more than Breathing Room will.
Steady Pace
Sustain. Instant. Control your movements to conserve your energy. While Pace Yourself is activated you are globally slowed by 10%, but receive a (10 + (5 * e.rank))% discount on all Stamina based abilities. At rank 3 the slow is reduced to 5%, and at rank 5 the slow is removed. No cooldown.
Thoughts - Quick math: at effective rank 7 you would gain a 45% Stamina discount. Good with any type of Stamina dependent class.
The Eternal Warrior
Passive. For each round in which you spend Stamina, gain a stack of the Eternal War buff. These expire after 3 turns, but new stacks refresh the duration. Max stacks 5.
For each stack of Eternal Warrior you gain (.5 * e.rank) Resist All and Resist All cap. At Rank 5, Breathing Room and Dauntless Challenger are 20% more effective.