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First Addon: Compensation for Melee Temporal Wardens

Posted: Wed Mar 12, 2014 12:12 am
by malboro_urchin
I was thinking, for my first addon, to write up something that seems simple:

The addon would check, upon a TW's killing of Epoch, whether the TW has more class points invested in Archery (both Bows & Prowess) or in dual weapons+dual techniques.

If the TW has more points in archery, Epoch will drop the bow, Epoch's Curve, as usual.

If the TW has more points in dual weapon fighting, Epoch will drop the Sword of Potential Futures & the Dagger of the Past.

A tie will result in Epoch's Curve dropping.

Thoughts?

Re: First Addon: Compensation for Melee Temporal Wardens

Posted: Wed Mar 12, 2014 12:52 am
by nogardark
I really like what you have in mind, but you gotta think more technically and try to find all the possible cases there are.

1. the bow only drops here while the sword and dagger can drop anywhere.
2. not all TW are ranged OR melee but some are mixed.
3.what happens if you already have the sword or the dagger or both.


you could create a "new" way to give rewards with a prompt asking which item you want and then dropping it, like in ffV where you can get the chicken knife or the brave sword.

Re: First Addon: Compensation for Melee Temporal Wardens

Posted: Wed Mar 12, 2014 2:01 am
by malboro_urchin
I assumed that ToME wouldn't allow multiple instances of one artifact to coexist. If I'm incorrect in my assumption, I'll have to address that in this addon.

I will likely either make the Sword + Dagger set restricted to TW's upon killing Epoch, just as Epoch's Curve is, or to allow Epoch's Curve to drop anywhere. I favor the former more than the latter, particularly because Epoch's Curve is a t5 item, whereas the Sword & Dagger are both t3.

Your point that the bow can only be acquired from this quest, while the sword + dagger set can be found anywhere is an excellent one, and one that I hadn't considered.

I think a prompt is a great way to handle this, and I can probably figure out how to create a dialogue prompt the same way I plan on figuring out the rest of this addon: via blatant ripoffs of other addons that have done similar things. That would relieve me of the need to figure out how to add and compare talent points invested between various categories too, so it's definitely an option. However, my initial suggestion of summation & comparing investment in melee vs archery strikes me as more ToME-y, especially with how the game distributes artifacts.

Re: First Addon: Compensation for Melee Temporal Wardens

Posted: Wed Mar 12, 2014 2:19 am
by HousePet
It can create the same artifact multiple times, but it isn't supposed to.
Forcing the generation will ignore if it already exists.

Re: First Addon: Compensation for Melee Temporal Wardens

Posted: Wed Mar 12, 2014 4:19 am
by malboro_urchin
HousePet wrote:It can create the same artifact multiple times, but it isn't supposed to.
Forcing the generation will ignore if it already exists.
Thanks for the advice, I appreciate it! Is there a way for me to ask the game to check if an artifact exists?

Re: First Addon: Compensation for Melee Temporal Wardens

Posted: Wed Mar 12, 2014 5:19 am
by HousePet
Well you can check to see if the player is holding one.

Re: First Addon: Compensation for Melee Temporal Wardens

Posted: Wed Mar 12, 2014 11:20 pm
by Sirrocco
Alternately, as it is a T5 vs two T3s, you could try coming up with a T5 sword and/or dagger to fit that slot, and make it drop only there. Possibly let them pick sword, bow, or dagger.

Sword of Future's Ending.
Threadcutter
The Timeless Blade

something like that

Re: First Addon: Compensation for Melee Temporal Wardens

Posted: Thu Mar 13, 2014 2:05 am
by stinkstink
Giving the player a T5 bow in Daikara is alright because bow tier doesn't affect damage, only range. T5 Melee weapons would either make everything before the prides too easy or weak enough to be a worse choice in the long run.

Re: First Addon: Compensation for Melee Temporal Wardens

Posted: Fri Mar 14, 2014 12:43 am
by Sirrocco
Ah - my confusion. I've not played temp wardens a whole lot, and didn't know where in the game this was.