Acrobatics (Rogue Metaclass Generic Category)
Posted: Thu Mar 06, 2014 8:26 pm
Fight or Flight? Flight obviously!
Acrobatics
A new category intended for light footed Rogues who prefer flight to fighting fair! The class intended to receive this is Skirmisher (a Sling Rogue I am working on), but it is meant to be neutral enough that melee Rogues would also enjoy having it available. I would place this as a locked Generic on all 3 standard Rogue classes, while free for Skirmisher. Also, using any of these abilities requires Light Armour or Robes.
Vault
Instant. Use your opponent as a platform and spring off, landing 2+ skill level / 2 squares on the other side and temporarily gaining a burst of speed, letting you run 10%-50% (dex) faster for 3 turns. Buff ends if you stop moving. Costs x Stamina. 25-20 turn cooldown (skill). Can be used on Traps without triggering them.
Cunning Roll
Instant. Move 2 spaces in any direction (can pass through an enemy) and add 50% (+50% per rank) of your Cunning critical hit bonus to your critical hit chance again until the end of your turn. At rank 5, you can roll up to 3 spaces. Cooldown 20-15 (skill). Breaks Pin and Grapple effects when used.
Trained Reactions
Sustained. Any time you would be hit for 40% (-5% / rank / capped by Dex) of your max HP in one attack, you instead spring out of the way, moving into an adjacent tile, and gaining a temporary buff that reduces this damage and all further damage this round by 50%(+5% / rank / capped by Dex). Requires an empty square you can move to. Costs x Stamina when triggered. Cooldown 10.
Superb Agility
Lowers the CD of Vault, Cunning Roll, and Trained Reactions by 1 turn per rank, and the Stamina costs by 7%. At Rank 3 you also gain 10% global speed for 1 turn after Trained Reactions activates. At rank 5 this speed bonus becomes 20% and lasts for 2 rounds.
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Some observant posters will notice similarities with an earlier category I had posted as a rework for Mobility. Well forget about that now! This is just a unique thing that is independent of whatever changes happen (or don't) to Mobility. It really is intended primarily for a new Rogue ranged class, but I don't see why other Rogues should be forbidden from having access to it if they want to spend a category point.
Acrobatics
A new category intended for light footed Rogues who prefer flight to fighting fair! The class intended to receive this is Skirmisher (a Sling Rogue I am working on), but it is meant to be neutral enough that melee Rogues would also enjoy having it available. I would place this as a locked Generic on all 3 standard Rogue classes, while free for Skirmisher. Also, using any of these abilities requires Light Armour or Robes.
Vault
Instant. Use your opponent as a platform and spring off, landing 2+ skill level / 2 squares on the other side and temporarily gaining a burst of speed, letting you run 10%-50% (dex) faster for 3 turns. Buff ends if you stop moving. Costs x Stamina. 25-20 turn cooldown (skill). Can be used on Traps without triggering them.
Cunning Roll
Instant. Move 2 spaces in any direction (can pass through an enemy) and add 50% (+50% per rank) of your Cunning critical hit bonus to your critical hit chance again until the end of your turn. At rank 5, you can roll up to 3 spaces. Cooldown 20-15 (skill). Breaks Pin and Grapple effects when used.
Trained Reactions
Sustained. Any time you would be hit for 40% (-5% / rank / capped by Dex) of your max HP in one attack, you instead spring out of the way, moving into an adjacent tile, and gaining a temporary buff that reduces this damage and all further damage this round by 50%(+5% / rank / capped by Dex). Requires an empty square you can move to. Costs x Stamina when triggered. Cooldown 10.
Superb Agility
Lowers the CD of Vault, Cunning Roll, and Trained Reactions by 1 turn per rank, and the Stamina costs by 7%. At Rank 3 you also gain 10% global speed for 1 turn after Trained Reactions activates. At rank 5 this speed bonus becomes 20% and lasts for 2 rounds.
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Some observant posters will notice similarities with an earlier category I had posted as a rework for Mobility. Well forget about that now! This is just a unique thing that is independent of whatever changes happen (or don't) to Mobility. It really is intended primarily for a new Rogue ranged class, but I don't see why other Rogues should be forbidden from having access to it if they want to spend a category point.