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On achievements

Posted: Thu Mar 06, 2014 5:25 pm
by zypsilon
I love hunting down achievements, and would love to see these ideas getting implemented:

- Activating the more difficult achievements should unlock the easier corresponding ones as well. Both regarding the level of difficulty and the roguelike modifier.

- Get rid of all exploration achievements. Because achievements are about challenges.

- Implement the winner table as achievements. So there would be a chievo for each combination winning the game. This produces (without easy) 270*3=810 chievos. I know, OMG. But the two points above should make achievement hunting far less tedious.

Re: On achievements

Posted: Thu Mar 06, 2014 6:19 pm
by Doctornull
If you do #3 above, add dynamic Cheevo code so addon classes can grant them as well. ;)

Re: On achievements

Posted: Sat May 17, 2014 5:22 pm
by Matanui3
Also re-add Breeding Pits so their achievement is actually achieveable.