On achievements
Posted: Thu Mar 06, 2014 5:25 pm
I love hunting down achievements, and would love to see these ideas getting implemented:
- Activating the more difficult achievements should unlock the easier corresponding ones as well. Both regarding the level of difficulty and the roguelike modifier.
- Get rid of all exploration achievements. Because achievements are about challenges.
- Implement the winner table as achievements. So there would be a chievo for each combination winning the game. This produces (without easy) 270*3=810 chievos. I know, OMG. But the two points above should make achievement hunting far less tedious.
- Activating the more difficult achievements should unlock the easier corresponding ones as well. Both regarding the level of difficulty and the roguelike modifier.
- Get rid of all exploration achievements. Because achievements are about challenges.
- Implement the winner table as achievements. So there would be a chievo for each combination winning the game. This produces (without easy) 270*3=810 chievos. I know, OMG. But the two points above should make achievement hunting far less tedious.