I love hunting down achievements, and would love to see these ideas getting implemented:
- Activating the more difficult achievements should unlock the easier corresponding ones as well. Both regarding the level of difficulty and the roguelike modifier.
- Get rid of all exploration achievements. Because achievements are about challenges.
- Implement the winner table as achievements. So there would be a chievo for each combination winning the game. This produces (without easy) 270*3=810 chievos. I know, OMG. But the two points above should make achievement hunting far less tedious.
On achievements
Moderator: Moderator
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- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: On achievements
If you do #3 above, add dynamic Cheevo code so addon classes can grant them as well. 

Re: On achievements
Also re-add Breeding Pits so their achievement is actually achieveable.