Class Idea: Witch Doctor
Posted: Mon Mar 03, 2014 1:39 am
EDIT:Download it here
The rough idea for this class is field control and dot effects. It is a vim equi based class.
This is a very rough idea any ideas and or feed back would be appreciated
Wilder/Witch Doctor
Generic Categories:
Wild-gift/Call of the wild
Wild-gift/Fungus
*Corruption/Blighted Nature
Corruption/Curses
(locked)Wild-gift/Harmony
(locked)Corruption/Torment
(locked)Corruption/Hexes
Class Categories:
Wild-gift/Moss
*Wild-gift/Roots
*Wild-gift/Toxins
Corruption/Plague
(locked)Corruption/Blight
Corruption/Blighted Nature
Weakening Aura:Your presence weakens targets in a radius, reducing thier mental and spell saves. Sustain, 60 Vim. 0cd
Purge:Temporarily purge you and your surroundings of magical energy bringing you closer to nature. AoE manaburn centered on caster whom it will also effect, reduces equi. Activated, 0 Vim. 5cd
LifeLink:Creates a energy link between you and the target, draining a portion of its life as vim and slowing it. Requires a staff, will break if a spell is used(not effected by nature talents). Sustain, 5 Vim. 20cd
Vim Shell: You tap into your vim reserves to shield you, the amount the shield can asorb will scale with your current equi up to a maximum value. Activated, 10 Vim. 15cd
Wild-gift/Roots
Hidden Path: Roots drag you underneath the earth to the targeted location. Is not considered a teleport. Limited to LOS. Activated, 5 Equi. 5cd
Sprout: Roots shoot up from the earth blocking the path of your enemies. Creates impassable terrain. If an enemy is in the path then it will be damaged and knockbacked. Activated, 10 Equi. 10cd
Sinkhole: Roots attempt to drag your enemies into the earth, pinning them and dealing damage.Activated, 10 Equi. 10cd
Blah Blah Blah:Does something. Blah, ??Equi.??cd
Wild-gift/Toxins
Mana-Toxin: Infects the target with a mana-toxin dealing manaburn damage over time and restoring equi. Whenever a spell is used against you there is a chance to infect the target with mana-toxin. If the target has no arcane energies to burn the toxin will deal reduced arcane damage. Activated, 4 Equi. 3cd
Acid Splash:Splash the targeted area with corrosive acid, dealing acid damage over time and disarming enemies caught in its radius. Activated: 4 Equi. 3cd
Paralyzing Venom: Spit paralyzing venom at the target dealing nature damage over time and slowing. Whenever hit by a target next to you there is a chance to
infect the target with paralyzing venom. Activated: 4 Equi. 6cd
Poisoned Knowledge: Your knowledge of plagues and toxins gives you resistances against contracting them. Increases disease and poison resists. Passive
The rough idea for this class is field control and dot effects. It is a vim equi based class.
This is a very rough idea any ideas and or feed back would be appreciated
Wilder/Witch Doctor
Generic Categories:
Wild-gift/Call of the wild
Wild-gift/Fungus
*Corruption/Blighted Nature
Corruption/Curses
(locked)Wild-gift/Harmony
(locked)Corruption/Torment
(locked)Corruption/Hexes
Class Categories:
Wild-gift/Moss
*Wild-gift/Roots
*Wild-gift/Toxins
Corruption/Plague
(locked)Corruption/Blight
Corruption/Blighted Nature
Weakening Aura:Your presence weakens targets in a radius, reducing thier mental and spell saves. Sustain, 60 Vim. 0cd
Purge:Temporarily purge you and your surroundings of magical energy bringing you closer to nature. AoE manaburn centered on caster whom it will also effect, reduces equi. Activated, 0 Vim. 5cd
LifeLink:Creates a energy link between you and the target, draining a portion of its life as vim and slowing it. Requires a staff, will break if a spell is used(not effected by nature talents). Sustain, 5 Vim. 20cd
Vim Shell: You tap into your vim reserves to shield you, the amount the shield can asorb will scale with your current equi up to a maximum value. Activated, 10 Vim. 15cd
Wild-gift/Roots
Hidden Path: Roots drag you underneath the earth to the targeted location. Is not considered a teleport. Limited to LOS. Activated, 5 Equi. 5cd
Sprout: Roots shoot up from the earth blocking the path of your enemies. Creates impassable terrain. If an enemy is in the path then it will be damaged and knockbacked. Activated, 10 Equi. 10cd
Sinkhole: Roots attempt to drag your enemies into the earth, pinning them and dealing damage.Activated, 10 Equi. 10cd
Blah Blah Blah:Does something. Blah, ??Equi.??cd
Wild-gift/Toxins
Mana-Toxin: Infects the target with a mana-toxin dealing manaburn damage over time and restoring equi. Whenever a spell is used against you there is a chance to infect the target with mana-toxin. If the target has no arcane energies to burn the toxin will deal reduced arcane damage. Activated, 4 Equi. 3cd
Acid Splash:Splash the targeted area with corrosive acid, dealing acid damage over time and disarming enemies caught in its radius. Activated: 4 Equi. 3cd
Paralyzing Venom: Spit paralyzing venom at the target dealing nature damage over time and slowing. Whenever hit by a target next to you there is a chance to
infect the target with paralyzing venom. Activated: 4 Equi. 6cd
Poisoned Knowledge: Your knowledge of plagues and toxins gives you resistances against contracting them. Increases disease and poison resists. Passive