Delay Confusion Check Until Player Input Is Finished
Posted: Wed Feb 12, 2014 8:44 pm
Pre-Confusion Situation:
Before players get confused they are usually running around owning the dungeon in whatever pattern have you.
To take a scenario that happen today with my Ghoul Necromancer I'm currently running: I'm running along willy nilly hitting keys on my hotbar for one of my active targetable talents like Chill of the Tomb, Invoke Darkness, or whatnot have you. After selecting a target a mouse click for the destination for my spell usually instantly happens after hitting the hotbar key for the talent. Sometimes if I decide that perhaps I would rather not cast Chill of the Tomb for say hitting myself in the face with my own spell, I cancel use of the talent and save my turn to do something else.
I doubt this is not far from the ordinary for most characters regardless of what characters they play when using talents and then selecting the target. This is generally normal gameplay for me at least in terms of player input actions on my part.
Confusion Situation:
So, you've been hit by confusion. Moving around becomes erractic - or alternatively you bump a random target; this is fine and probably working as intended. The problems however occur regarding confusion with Talents.
Back to my Ghoul Necromancer, I have just been confused by something and inflicted with the Confusion Status for X turns. Following my usually pattern from pre-confusion, I go to select one of my attack talents and have the talent instantly fail. This is a problem and not just for the fact that perhaps I may have decided against using talent - but because soon after using my talent I click on my target which results in either a move toward that target square or a bump attack.
Suggestion:
Instead of a talent instantly failing after you hit the hotbar key for said talent, players should be able to finish targeting with targetted talents like they would in the pre-confusion situation or deselect the talent should they perhaps wish to do something else. Once the player completes his action, only then should a Confusion Check get rolled.
This should avoid unnecessary moves getting made when they aren't desired by the player; at least in the sense that the confusion effect only happens AFTER they are finished imputing the action they want their character to 'try' to pursue while confused.
Before players get confused they are usually running around owning the dungeon in whatever pattern have you.
To take a scenario that happen today with my Ghoul Necromancer I'm currently running: I'm running along willy nilly hitting keys on my hotbar for one of my active targetable talents like Chill of the Tomb, Invoke Darkness, or whatnot have you. After selecting a target a mouse click for the destination for my spell usually instantly happens after hitting the hotbar key for the talent. Sometimes if I decide that perhaps I would rather not cast Chill of the Tomb for say hitting myself in the face with my own spell, I cancel use of the talent and save my turn to do something else.
I doubt this is not far from the ordinary for most characters regardless of what characters they play when using talents and then selecting the target. This is generally normal gameplay for me at least in terms of player input actions on my part.
Confusion Situation:
So, you've been hit by confusion. Moving around becomes erractic - or alternatively you bump a random target; this is fine and probably working as intended. The problems however occur regarding confusion with Talents.
Back to my Ghoul Necromancer, I have just been confused by something and inflicted with the Confusion Status for X turns. Following my usually pattern from pre-confusion, I go to select one of my attack talents and have the talent instantly fail. This is a problem and not just for the fact that perhaps I may have decided against using talent - but because soon after using my talent I click on my target which results in either a move toward that target square or a bump attack.
Suggestion:
Instead of a talent instantly failing after you hit the hotbar key for said talent, players should be able to finish targeting with targetted talents like they would in the pre-confusion situation or deselect the talent should they perhaps wish to do something else. Once the player completes his action, only then should a Confusion Check get rolled.
This should avoid unnecessary moves getting made when they aren't desired by the player; at least in the sense that the confusion effect only happens AFTER they are finished imputing the action they want their character to 'try' to pursue while confused.