2-turns instagib safeguard
Posted: Tue Feb 11, 2014 10:12 pm
I dunno about you guys, but about 80% times I die, it always happens like this:
Situation:
I always play a roguelike, so I play veery caarefully. For like 15 hours I have been levelling up this char I have not made a single reckless action. And now I'm clearing a location 5 levels below me and it goes really easy - I kill most enemies in like 3 bump attacks, but I'm still very careful. I make a step, then think. Make another step. Think again. Step-step.. think. Step-step-st~ w-wait what?? some random rare necro has shot me for 500 darkness damage in first turn, then 400 more and I'm dead before I can even notice it.
Alternatively instead of amuck necromaner off-screen that can be some random monster spawning trap. The monsters spawn, block my way and I'm dead in 2 turns of bump-attacking them instead of applying shields, instant buffs or teleporting away.
Problem
The worst part of that story is that I was not instagibbed, I usually die in 2-3 turns when I don't pay attention to the game. That happens very rarely - like once in a few days. Exactly the average lifetime of my characters, lol.
Suggestion
But this can be prevented really easily. What if we make an optional swith that gives us an alarm(sound? visuals?) and prevents user input for about 2 seconds whenever you are hit for more than 50% of your life? I dunno, maybe make this value configurable? I don't mind thinking for 1 extra second whenever I'm hit for 30% too.
Situation:
I always play a roguelike, so I play veery caarefully. For like 15 hours I have been levelling up this char I have not made a single reckless action. And now I'm clearing a location 5 levels below me and it goes really easy - I kill most enemies in like 3 bump attacks, but I'm still very careful. I make a step, then think. Make another step. Think again. Step-step.. think. Step-step-st~ w-wait what?? some random rare necro has shot me for 500 darkness damage in first turn, then 400 more and I'm dead before I can even notice it.
Alternatively instead of amuck necromaner off-screen that can be some random monster spawning trap. The monsters spawn, block my way and I'm dead in 2 turns of bump-attacking them instead of applying shields, instant buffs or teleporting away.
Problem
The worst part of that story is that I was not instagibbed, I usually die in 2-3 turns when I don't pay attention to the game. That happens very rarely - like once in a few days. Exactly the average lifetime of my characters, lol.
Suggestion
But this can be prevented really easily. What if we make an optional swith that gives us an alarm(sound? visuals?) and prevents user input for about 2 seconds whenever you are hit for more than 50% of your life? I dunno, maybe make this value configurable? I don't mind thinking for 1 extra second whenever I'm hit for 30% too.