Tweak ice blocks/freeze… plus a couple of other ideas.
Posted: Sun Feb 02, 2014 10:36 pm
I tend to think that the ice block freeze effect is odd and here's my suggestion to improve it:
1. Eliminate "insta-freeze" entirely.
2. Replace it with gradual freeze which can stack and result in the ice block freeze that we are all familiar with.
----- these next ideas are separate as they're quite a bit more "unusual" or ridiculous, depending on your opinion.
3. If an ice block should form then it should "suffocate" for the duration.
4. Lightning should be immune to the damage reduction because it doesn't make any sense that it should. Water/ice conducts electricity.
5. UtterCold shouldn't reduce said damage reduction down to zero. I think it should cap at around 80%.
6. The duration of the ice block should be much shorter and reduced by attacking it with anything other than an ice spell/attack. Additional ice spells should increase the "life/duration" of the ice block.
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In essence, make cold spells do "percent to freeze" effect instead of the instant freeze. What that effect does is reduce movement and attack or global (I don't know) speed some percent for "x" turns. It's effect would degrade each turn. After "x" turns, it wears off entirely. I think three turns should be the static amount… no more, no less. However, if you hit with another ice spell, then it stacks, further reducing your speed and resetting the turn duration. Should the percent stack to 100% then the effect changes to the ice block freeze.
This is an example of how resistances should affect this: If a cold spell causes "100 cold damage and 33% freeze" then it would degrade 11% each turn. If you have 33% freeze resistance and 20% cold resistance then you'd suffer 80 cold damage and only 22% freeze but it would now degrade at approximate 15% a turn, thus it would end after two turns instead of three.
I think all cold spells should have this freeze effect to varying degrees and so all of the cold spells, abilities, etc. would have to be re-balanced.
I think this would make cold spells much more interesting, strategically useful, and logical.
I also have another idea wherein fire damage would reduce the freeze effect greatly but I've been barking up that tree for a while now and I don't think anyone likes it, ha ha.
Thoughts? Criticisms?
1. Eliminate "insta-freeze" entirely.
2. Replace it with gradual freeze which can stack and result in the ice block freeze that we are all familiar with.
----- these next ideas are separate as they're quite a bit more "unusual" or ridiculous, depending on your opinion.
3. If an ice block should form then it should "suffocate" for the duration.
4. Lightning should be immune to the damage reduction because it doesn't make any sense that it should. Water/ice conducts electricity.
5. UtterCold shouldn't reduce said damage reduction down to zero. I think it should cap at around 80%.
6. The duration of the ice block should be much shorter and reduced by attacking it with anything other than an ice spell/attack. Additional ice spells should increase the "life/duration" of the ice block.
------
In essence, make cold spells do "percent to freeze" effect instead of the instant freeze. What that effect does is reduce movement and attack or global (I don't know) speed some percent for "x" turns. It's effect would degrade each turn. After "x" turns, it wears off entirely. I think three turns should be the static amount… no more, no less. However, if you hit with another ice spell, then it stacks, further reducing your speed and resetting the turn duration. Should the percent stack to 100% then the effect changes to the ice block freeze.
This is an example of how resistances should affect this: If a cold spell causes "100 cold damage and 33% freeze" then it would degrade 11% each turn. If you have 33% freeze resistance and 20% cold resistance then you'd suffer 80 cold damage and only 22% freeze but it would now degrade at approximate 15% a turn, thus it would end after two turns instead of three.
I think all cold spells should have this freeze effect to varying degrees and so all of the cold spells, abilities, etc. would have to be re-balanced.
I think this would make cold spells much more interesting, strategically useful, and logical.
I also have another idea wherein fire damage would reduce the freeze effect greatly but I've been barking up that tree for a while now and I don't think anyone likes it, ha ha.
Thoughts? Criticisms?