Dirty Fighting
Posted: Wed Jan 15, 2014 10:50 pm
Thread must not be confused with the similarly named tree. I just named it this cause it is dirty.
The idea I'm about to describe fits best with Marauder, or maybe some new class that could be something like marauding Marauder x2.
Basically what I'd want to see is a class able to throw in unarmed punches with their free hand instead of dual wielding.
Actually there could just be some new tree using such abilities instead of dual weapon stuff.
One of the skills would of course be the unarmed thing that would passively give you a certain chance to do an unarmed strike at your opponent.
One skill could be a sustain that would override the unarmed punch and instead throw sand at your opponent trying to distract (daze) or blind them with some probability.
There could also be a sustain that would also override unarmed punch, basically holding your one handed weapon two handed to give maybe a little added damage bonus and accuracy. Maybe a small armor penetration bonus as well.
The fourth skill would be active one, maybe instant cast to fit into theme of doing stuff with your free hand. Maybe a preparation thing that would give you a one turn speed penalty after which you would get a speed bonus of some sort for your next skill execution.
The idea I'm about to describe fits best with Marauder, or maybe some new class that could be something like marauding Marauder x2.
Basically what I'd want to see is a class able to throw in unarmed punches with their free hand instead of dual wielding.
Actually there could just be some new tree using such abilities instead of dual weapon stuff.
One of the skills would of course be the unarmed thing that would passively give you a certain chance to do an unarmed strike at your opponent.
One skill could be a sustain that would override the unarmed punch and instead throw sand at your opponent trying to distract (daze) or blind them with some probability.
There could also be a sustain that would also override unarmed punch, basically holding your one handed weapon two handed to give maybe a little added damage bonus and accuracy. Maybe a small armor penetration bonus as well.
The fourth skill would be active one, maybe instant cast to fit into theme of doing stuff with your free hand. Maybe a preparation thing that would give you a one turn speed penalty after which you would get a speed bonus of some sort for your next skill execution.