New Celestial Classes
Posted: Sun Jan 12, 2014 10:12 pm
Well, obviously we could use more classes in every category, but here's some ideas I had for what to do with Celestial classes.
Positive + negative energy rogue class. Take advantage of Star and Moon daggers light and dark theme! Could use negative energy things when stealthed, and do burning bright strikes when out of stealth.
Positive energy "cleric" class. Moderate but not overly powerful melee, but where it really shines is minions. The minions aren't as numerous as a Summoner's, nor are they as powerful individually as, say, a summoned Fire Drake. Can fight alongside his allies, and also use plenty of healing and support skills on those allies. Sort of like a more hands-on summoner.
Perhaps a negative energy archer class? Moonsniper! Maybe give abilities that would actually have pretty good damage despite being bows.
These aren't really fleshed out ideas, but I thought they might be cool.
Positive + negative energy rogue class. Take advantage of Star and Moon daggers light and dark theme! Could use negative energy things when stealthed, and do burning bright strikes when out of stealth.
Positive energy "cleric" class. Moderate but not overly powerful melee, but where it really shines is minions. The minions aren't as numerous as a Summoner's, nor are they as powerful individually as, say, a summoned Fire Drake. Can fight alongside his allies, and also use plenty of healing and support skills on those allies. Sort of like a more hands-on summoner.
Perhaps a negative energy archer class? Moonsniper! Maybe give abilities that would actually have pretty good damage despite being bows.
These aren't really fleshed out ideas, but I thought they might be cool.