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Make Deflection better

Posted: Thu Jan 09, 2014 4:32 pm
by Zeyphor
You know that Deflection is really underwhelming for a passive defense; at ~80 mindpower and an effective talent level of 5, deflection only deflects a maximum of 280 or so damage, which is pretty much just a bit over 8 damage deflected per turn after something blasts through the 280 damage deflection shield with a critical soul rot or something at the start of the encounter against a bunch of blood mages in nightmare+ mark of the spellblaze or normal+ rhak'shor pride; I won't even mention high peak or slime tunnels.

I wouldn't be surprised if alot of people on nightmare+ only put 1 point into Deflection, even lategame.

Re: Make Deflection better

Posted: Fri Jan 10, 2014 10:34 pm
by Doctornull
Another way to look at Deflection is that it's over ~200 extra hit points, about on par with Blurred Mortality, and that these extra HP stack with pretty much everything.

Hmm, makes me want to play a Doomed + Necromancy Adventurer...