Class idea: Anchorites
Posted: Mon Jan 06, 2014 11:25 pm
An anchorite is a mage that spent years of lonely and contemplative studies. This hermitic life has dramatically weakened their body and long hours reading books with a candle left them almost blind. Fortunately, they develloped an ability to summon guardian angels to help them to bypass these handicaps.
Life rating: -5
Most important stats: magic, willpower
Class tree, unlocked.
Guardian Angels
Call angels
Activated
Mana cost 20
Coldown 10..4
Spawn a new guardian angel around you. You can have 1..3 guardian angels active. Guardian angels max life will be 20..40 % of your max life. Newly created angels share all your stats, powers, saves, resistances and immunities and can cast all your spells and runes, but they have a -95% all damage penalty.
You can always locate your guardian angels and you can see in range 8 around them.
If your last angel is destroyed, a new angel will be spawned automatically.
Investing a point in this talent has the following effects:
Your vision radius is permanently set to 2 tiles and cannot be increased nor reduced with items.
You are immune to blindness and do not need light to see in this radius 2 area.
Your maximum life is permanently reduced by 50%.
Empathic angels
Sustained
Mana cost 50
Cooldown 10
20..40% of any damage received by you or any of your guardian angels is not taken, but shared to the other party members (including you)
Investing a point in this talent makes you and your angels immune to any damage dealt by other party members.
War angels
Activated, instant
Manacost 40
Cooldown 40..25
Channel a spell from the position of one of your angels. Casting this spell will take the normal time.
Investing in this talent also has the passive effect to reduce the all damage penalty of your guardian angels to -90..-70%
Sacrifice angel
Activated
Manacost 90
Cooldown 20
Sacrifice one of your guardian angels. Doing so, you regain 30..60% of his life and mana. When sacrified, angels will explode in a radius 1..2, doing 10..30 blight damage and will spread to a foe in this range 1..3 random detrimental effects removed from you.
Using this talent puts Call Angel on an 8 turns cooldown.
Damage scales with your spellpower.
This is the only specific tree of anchorites. Besides that, they get all other archmage trees, with the same locked/unlocked status.
Comments?
Life rating: -5
Most important stats: magic, willpower
Class tree, unlocked.
Guardian Angels
Call angels
Activated
Mana cost 20
Coldown 10..4
Spawn a new guardian angel around you. You can have 1..3 guardian angels active. Guardian angels max life will be 20..40 % of your max life. Newly created angels share all your stats, powers, saves, resistances and immunities and can cast all your spells and runes, but they have a -95% all damage penalty.
You can always locate your guardian angels and you can see in range 8 around them.
If your last angel is destroyed, a new angel will be spawned automatically.
Investing a point in this talent has the following effects:
Your vision radius is permanently set to 2 tiles and cannot be increased nor reduced with items.
You are immune to blindness and do not need light to see in this radius 2 area.
Your maximum life is permanently reduced by 50%.
Empathic angels
Sustained
Mana cost 50
Cooldown 10
20..40% of any damage received by you or any of your guardian angels is not taken, but shared to the other party members (including you)
Investing a point in this talent makes you and your angels immune to any damage dealt by other party members.
War angels
Activated, instant
Manacost 40
Cooldown 40..25
Channel a spell from the position of one of your angels. Casting this spell will take the normal time.
Investing in this talent also has the passive effect to reduce the all damage penalty of your guardian angels to -90..-70%
Sacrifice angel
Activated
Manacost 90
Cooldown 20
Sacrifice one of your guardian angels. Doing so, you regain 30..60% of his life and mana. When sacrified, angels will explode in a radius 1..2, doing 10..30 blight damage and will spread to a foe in this range 1..3 random detrimental effects removed from you.
Using this talent puts Call Angel on an 8 turns cooldown.
Damage scales with your spellpower.
This is the only specific tree of anchorites. Besides that, they get all other archmage trees, with the same locked/unlocked status.
Comments?