Changing Archmage, without overpowering… I hope.
Posted: Thu Jan 02, 2014 11:13 pm
UPDATE: I've edited this down because the idea was kind of a crap one. Then I moved on to the Hail Storm idea listed a few posts down. I prefer that one.
Shatter is a massively disappointing spell. It's only virtue is that you could heavily damage or kill numerous frozen enemies at once. Sadly, that's very unlikely to happen seeing as Archmages only have three spells that will freeze someone with two being unreliable thus making it unlikely to consistently be able to freeze multiple targets.
It's a waste. It's easier to kill an enemy than it is to freeze them and use Shatter. Besides, once you've frozen them, aether beam is a much more effective method of killing them then Shatter ever will be, especially against bosses. Get rid of shatter and replace it with something useful.
My suggestion is a large-area "buffer" spell. I'll call it Snow storm:
Reduce fire and poison (Say 25% - 5% per level, ending at -10%) damage while increase lightning (say 2% per level, ending at 10%) damage.
Greatly increase chance of blinding with light magic and have it slow attack and movement for any non-ice characters like a Shivgoroth. Add a percent chance per level of super short-term (like one turn) blind effect. Reduce projectile speed as well by "x" per level as the air has thickened… this would also affect aether beam and arcane vortex.
Make the spell super expensive: 100 mana like Inferno.
Make it have a radius of 3 + 1/level up to a huge radius of 7. Make its range equal to its radius - 1 such that you would always be in the area of the spell.
Thoughts?
Shatter is a massively disappointing spell. It's only virtue is that you could heavily damage or kill numerous frozen enemies at once. Sadly, that's very unlikely to happen seeing as Archmages only have three spells that will freeze someone with two being unreliable thus making it unlikely to consistently be able to freeze multiple targets.
It's a waste. It's easier to kill an enemy than it is to freeze them and use Shatter. Besides, once you've frozen them, aether beam is a much more effective method of killing them then Shatter ever will be, especially against bosses. Get rid of shatter and replace it with something useful.
My suggestion is a large-area "buffer" spell. I'll call it Snow storm:
Reduce fire and poison (Say 25% - 5% per level, ending at -10%) damage while increase lightning (say 2% per level, ending at 10%) damage.
Greatly increase chance of blinding with light magic and have it slow attack and movement for any non-ice characters like a Shivgoroth. Add a percent chance per level of super short-term (like one turn) blind effect. Reduce projectile speed as well by "x" per level as the air has thickened… this would also affect aether beam and arcane vortex.
Make the spell super expensive: 100 mana like Inferno.
Make it have a radius of 3 + 1/level up to a huge radius of 7. Make its range equal to its radius - 1 such that you would always be in the area of the spell.
Thoughts?