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Better Auto-Use functionality

Posted: Sun Dec 29, 2013 10:38 pm
by Istrebitel
I suggest an improvement to the way Auto-Use works. I wanted to suggest several more options, but that would make the option list very large. So instead, why not give player a choice of several conditions?

I suggest to change Auto-Use from the way it works now (Several preset options) to the following: you have several conditions, each of which can be ignored or set to one of the allowed options. For example, it could look like this:

[Auto-Use when:]
Enemies In Sight [Doesn't Matter] [Yes] [No]
Enemies Adjacent [Doesn't Matter] [Yes] [No]
Player's Health [Doesn't Matter] [Full] [Not Full] [Empty]
Player's Resource #1 etc. (same options)
Player is Resting [Doesn't Matter] [Yes] [No]
...

Basically, give the player much more options - for example, auto use healing infusions or mana runes when resting and relevant resource is not full - without overly extending the menu with different options.

Re: Better Auto-Use functionality

Posted: Mon Dec 30, 2013 1:24 am
by The Revanchist
I think that, once you figure it out, it adds a lot more functionality.

You've got my vote.