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Prevent running when danger is near

Posted: Thu Dec 19, 2013 2:24 pm
by Sebsebeleb
I think that trying to run when there is danger is near shouldn't move you at all. Currently it moves you one tile before stopping.

Re: Prevent running when danger is near

Posted: Thu Dec 19, 2013 2:39 pm
by The Revanchist
Do you mean when you're afflicted, or an enemy is stealthed? I agree that it should give the usual response, as is, "You can't do that".

Re: Prevent running when danger is near

Posted: Thu Dec 19, 2013 5:40 pm
by Hachem_Muche
I think he means that if you hit run when there is something hostile nearby, the command should just fail rather than move you one tile (using your turn).
I probably should not stop if there's an enemy you can't see, though, like an stealthed rogue.

Re: Prevent running when danger is near

Posted: Thu Dec 19, 2013 8:44 pm
by The Revanchist
I thought we meant auto-explore. Oops.