Talent tweaks for Cursed
Posted: Wed Dec 18, 2013 4:15 am
Out of the last ten Cursed clears, all ten picked up Surge at L4-5.
Only one picked up L5 Cleave, and another picked up L1 Surge/Cleave. Despite that, multiple of them were using a twohander. None were using sword/shield.
As Cursed is, generally, one of the more balanced classes(good but clearly not overpowered seems to be the general consensus based on what I've seen), I don't think nerfing Surge is the right answer.
Surge's popularity seems simple; It provides a reasonably powerful effect and does it regardless of what you're equipped with, and then the secondary, equip-oriented effect is more of a bonus impact. Neither of the other two talents provide a real bonus impact, just become better at what they do.
Additionally, Sword/Shield has the added issue of not being very good for Cursed in general, due to their slugfest oriented nature. They need more damage than Sword/Shield can provide, and Repel is a purely defensive talent right now. As such, no Cursed at all really run it.
Solutions:
A: Give Cleave and Repel their current weapon oriented bonuses(the additional damage/chance on Cleave and the additional chance on Repel, when using a twohander or sword/shield) no matter what weapon is being used. This makes them more similar to Surge, in that there's a powerful main effect to use no matter what.
B: Give Cleave/Repel new secondary effects for when you're using a twohander/sword and shield.
For Cleave, I suggest +critical hit rate and +critical hit modifier if using a twohanded weapon(TalentStatDamage Strength 5, 10 and 10, 20 respectively sounds good).
For Repel, I suggest a chance to add a 100% power shield bash to any swing of any attack, of (TalentStatDamage Strength, 30, 50, cap at 100)% chance. This gives Sword/Shield an interesting pseudo-dualwield when using a Sword/Shield, which should keep their damage up high enough to make Sword/Shield useful.
Thoughts?
Only one picked up L5 Cleave, and another picked up L1 Surge/Cleave. Despite that, multiple of them were using a twohander. None were using sword/shield.
As Cursed is, generally, one of the more balanced classes(good but clearly not overpowered seems to be the general consensus based on what I've seen), I don't think nerfing Surge is the right answer.
Surge's popularity seems simple; It provides a reasonably powerful effect and does it regardless of what you're equipped with, and then the secondary, equip-oriented effect is more of a bonus impact. Neither of the other two talents provide a real bonus impact, just become better at what they do.
Additionally, Sword/Shield has the added issue of not being very good for Cursed in general, due to their slugfest oriented nature. They need more damage than Sword/Shield can provide, and Repel is a purely defensive talent right now. As such, no Cursed at all really run it.
Solutions:
A: Give Cleave and Repel their current weapon oriented bonuses(the additional damage/chance on Cleave and the additional chance on Repel, when using a twohander or sword/shield) no matter what weapon is being used. This makes them more similar to Surge, in that there's a powerful main effect to use no matter what.
B: Give Cleave/Repel new secondary effects for when you're using a twohander/sword and shield.
For Cleave, I suggest +critical hit rate and +critical hit modifier if using a twohanded weapon(TalentStatDamage Strength 5, 10 and 10, 20 respectively sounds good).
For Repel, I suggest a chance to add a 100% power shield bash to any swing of any attack, of (TalentStatDamage Strength, 30, 50, cap at 100)% chance. This gives Sword/Shield an interesting pseudo-dualwield when using a Sword/Shield, which should keep their damage up high enough to make Sword/Shield useful.
Thoughts?