Several chars on a tile
Posted: Mon Dec 02, 2013 5:46 pm
Presently, on a tile there is only one char or npc on a tile (probably one square meter). Why not consider that tiles are slightly larger and can contain several chars/npcs. This would open new mechanisms and possibilities in the game.
The basic idea is that in term of combat, when the tile is attacked, the most powerful defender protects it. This is true for blows and bolts (of mages and archers). Balls, breath, clouds, etc, deal damage to all the occupants of the tile.
Assume that you have a tile with an archmage and a bullwark. The most dangerous character (probably the archmage), will be efficiently protected as he is weaker than the bull. And to deal with this situations, there is a need for new strategies/talents.
As a protection, for instance, a summoner can rush on the tile of a defensive minions.
But getting rid of heavily protected npcs can be a real challenge, and I already imagine vaults with some point heavily protected by a terrible stack of monsters...
Some ideas:
* add some talents/items to deal x% of the main damage as collateral damage to all the occupants of the tile. (for zerkers, of course)
* add some talents to be able to choose the targeted foe (or to target the weakest occupant of the tile) (for rogues, archers, maybe mages, psy)
* add some ability to decrease the probability that you will defend when in a tile with others chars (useful if you can have minions)
* add some abilities to increase the probability that you will defend the tile (only useful for minions!)
* add some defense synergy (you gain x defense per occupant of the tile for all the occupants of the tile)
* add some means to share damage among the ocuppants of a tile (x% of the received damage is shared with other chars on a tile)
* add some blows/spells that can disperse a tile (useful for everybody)
* etc...
Probably interesting and worth testing, maybe in an addon, but I am not sure the engine supports it presently.
But the main problem IMHO will be in the UI. It should be clear for the player that a tile contains several opponents to avoid any bad surprise.
And there should be a convenient mean to explore the differents chars on a tile...
The basic idea is that in term of combat, when the tile is attacked, the most powerful defender protects it. This is true for blows and bolts (of mages and archers). Balls, breath, clouds, etc, deal damage to all the occupants of the tile.
Assume that you have a tile with an archmage and a bullwark. The most dangerous character (probably the archmage), will be efficiently protected as he is weaker than the bull. And to deal with this situations, there is a need for new strategies/talents.
As a protection, for instance, a summoner can rush on the tile of a defensive minions.
But getting rid of heavily protected npcs can be a real challenge, and I already imagine vaults with some point heavily protected by a terrible stack of monsters...
Some ideas:
* add some talents/items to deal x% of the main damage as collateral damage to all the occupants of the tile. (for zerkers, of course)
* add some talents to be able to choose the targeted foe (or to target the weakest occupant of the tile) (for rogues, archers, maybe mages, psy)
* add some ability to decrease the probability that you will defend when in a tile with others chars (useful if you can have minions)
* add some abilities to increase the probability that you will defend the tile (only useful for minions!)
* add some defense synergy (you gain x defense per occupant of the tile for all the occupants of the tile)
* add some means to share damage among the ocuppants of a tile (x% of the received damage is shared with other chars on a tile)
* add some blows/spells that can disperse a tile (useful for everybody)
* etc...
Probably interesting and worth testing, maybe in an addon, but I am not sure the engine supports it presently.
But the main problem IMHO will be in the UI. It should be clear for the player that a tile contains several opponents to avoid any bad surprise.
And there should be a convenient mean to explore the differents chars on a tile...