More Essence of the Dead Effects
Posted: Fri Nov 29, 2013 3:09 am
Some ideas for the spells that lack them.
Circle of Death: Radius Increased to 4
Fear the Night: Chance to inflict a Circle of Death bane against any targets hit
Rigor Mortis: Chance to fully paralyze targets hit, immobilizing them.
Chill of the Tomb: Leaves an icy mist behind, doing further damage over time.
Undead Explosion: Heals all Undead it hits (Deals Retch damage instead of regular Blight)
Sacrifice: Also shields your minions at reduced effectiveness.
Curse of the Meek: Summons will explode when killed (not on time-out, though)
Forgery of Haze: Is generated with a sacrifice style bone shield.
Frozen Ground: Will not affect friendly units.
Shatter: The shards of ice deal damage in a circle around each target as they explode.
Circle of Death: Radius Increased to 4
Fear the Night: Chance to inflict a Circle of Death bane against any targets hit
Rigor Mortis: Chance to fully paralyze targets hit, immobilizing them.
Chill of the Tomb: Leaves an icy mist behind, doing further damage over time.
Undead Explosion: Heals all Undead it hits (Deals Retch damage instead of regular Blight)
Sacrifice: Also shields your minions at reduced effectiveness.
Curse of the Meek: Summons will explode when killed (not on time-out, though)
Forgery of Haze: Is generated with a sacrifice style bone shield.
Frozen Ground: Will not affect friendly units.
Shatter: The shards of ice deal damage in a circle around each target as they explode.